World of Warcraft Gold Making

Warlords of Draenor Raid Preview: Blackrock Foundry

Originally Posted by Nethaera (Official Post)
Warlords of Draenor Raid Preview: Blackrock Foundry

Blackrock Foundry was the ancestral home of the Blackrock orcs, wherein master smiths smelted and worked the impossibly hard ore that is the clan’s namesake. Now, massive giants captured and broken by the Thunderlord heat the great forges, flamebenders of the Burning Blade imbue the ore with an inner fire, and engineers shape the slag according to otherworldly schematics. Warlord Blackhand’s foundry is the center of the Iron Horde’s military might, churning out the weaponry that will be used to raze Azeroth.


Just when you thought you’d become comfortable (as comfortable as one can get in a gladiator pit) with Highmaul, we thought it was time to shake things up and show you what’s waiting in our next Raid—Blackrock Foundry—and introduce you to Rukhmar, the latest world Raid boss.

We asked senior 3D artist Andy Matthews to provide some insight into the dungeon’s visual development:

The Foundry’s spark of inspiration was the creation of the Slagworks’ “furnace room;” it created iconic silhouettes that we carried throughout the rest of the Raid, which has a very strong industrial look and feel.

The Dread Grotto was my favorite shot to establish in the Raid. In its early development, we wanted to show the Iron Horde’s shipping area from multiple angles, foreshadowing later content. The Workshop shows the daily grind of factory life for the Ironworkers. Most workers dread the “flame-jet Fridays.”

Some say the Iron Horde motto is, “When in doubt, add a spike!”


You’ll need a minimum item level of 635 to tackle Blackrock Foundry via Raid Finder. The Foundry’s rewards range from item level 650 (Raid Finder) to 695 (Mythic).

Let’s take a look at the bosses that await you within Blackrock Foundry. . . .


Gruul- Garrosh knew that the surest path to breaking the gronn lay in subjugating their great father, Gruul. Known in another time as the Dragonkiller, here Gruul has been reduced to the role of menial laborer. In a cruel mockery of the Shattered Hand’s warrior tradition, his hand has been replaced with a hook to enable him to more easily haul pallets of fuel to the furnace.


Oregorger- The storehouses of the Blackrock Foundry, laden with heaps and pallets of unprocessed Blackrock ore, represent a grand banquet feast for the ravenous rock-eating goren who have burrowed into the chamber. Oregorger is by far the largest of the invaders, gluttony swelling his frame far beyond the size of any goren previously seen in Draenor.


The Blast Furnace- The Blackrock clan’s unique ability to smelt the black ore, a substance so dense that ordinary flame does not even soften it, has always been their most closely-guarded secret. Deep within the Foundry, their furnace contains a primal force as old as Draenor itself, raging within the confines of its prison as it emanates a preternatural heat.


The Black Forge

Hans’gar and Franzok- Hans’gar and Franzok are twin brothers raised and trained as masterful brawlers of their clan. Both carved paths of glory as warriors, but destiny had other plans. The brothers, each unwilling to slay the other in the rite of mak’gora, were banished from their clan and left for dead. They survived as outcasts in the savage wilds of Draenor and when the Iron Horde called, these powerful warriors found a new home in the massive war machine.


Flamebender Ka’graz- Under the banner of the Iron Horde, Blackhand has enlisted Flamebender Ka’graz of the Burning Blade to imbue the Blackrock-forged armaments with the essence of flame. Along with her assistant Aknor Steelbringer, Ka’graz toils before an ever burning forge in support of the Iron Horde’s conquest of Draenor.


Kromog- The magnaron are mysterious in their ways, ancient and inscrutable. Miners excavating an expansion to the Foundry, in support of the Iron Horde’s massive production needs, were horrified to unearth a chamber containing a living magnaron. To their astonishment, Kromog began to assist in their endeavors, and now uses his massive stone fists to hammer out the gigantic plates needed for the Iron Horde’s dreadnaughts and siege machinery.


Iron Assembly

Beastlord Darmac- As a young orc, Darmac quickly rose through the ranks of the Thunderlord as a gifted trainer of beasts. Where others only saw animal instincts, he recognized intellect and drew forth untapped potential from brain and muscle and bone. When the Iron Horde demanded his service, Darmac saw no greater honor than to outfit and train the most savage beasts Draenor has to offer.


Operator Thogar- Known more for his cruelty and cleverness than for brute strength, Thogar oversees the operation of the Grimrail. From the Foundry’s depot, he coordinates the ongoing ground battle against the draenei in Talador, with entire battalions of troops and artillery at his beck and call.


The Iron Maidens- With little opportunity to exercise her tactical brilliance under the ancient social structure of the orc clans, Gar’an was thrilled to be one of the first warriors to volunteer for naval duty under the Iron Horde. Instantly successful in battle, she was named Admiral of the iron Horde fleet and selected Marak and Sorka as her lieutenants. Together, they are called the Iron Maidens, and have crushed any who have dared face them.


The Crucible

Blackhand- A ruthless tyrant and fierce warrior, Blackhand is Warlord of the Blackrock clan, second only to Grommash in stature within the Iron Horde. Bathed in sweltering heat that few other mortals could withstand, Blackhand oversees the operations of his Foundry from atop its Crucible, wielding his smoldering slag hammer to forge weapons of peerless quality.


For more information on each of these bosses, their abilities, the items they drop, and more, check out the in-game Dungeon Journal.

World Boss: Rukhmar

Rukhmar occasionally appears as a blazing firehawk soaring through the skies high above the Spires of Arak. The origins of the great bird are unknown though Rukhmar is venerated as a deity by the arrakoa, seen as an embodiment of the sun itself.
Check out the Raid unlock schedule here.

6.1 PTR: Build 19480 Profession Updates

A large PTR build has been released and many new additions are coming in patch 6.1. Looks like Alchemist will have their first taste of Transmutes in Warlords via  Tome of Sorcerous Elements at the cost of 10x  Alchemical Catalyst and also Transmute: Savage Blood, a Warlords “Philosopher’s Stone” trinket called “Stones” and stage 4 upgrade items for crafted gear will take 30x  Savage Blood + 200 of the professions specific cooldown bind on pickup materials. Below are the professions highlights for build 19480.


Philosopher's Stones (Trinkets)Transmutes

Stage 4 Upgrades for Crafted Items


6.1 PTR: Build 19445 Profession Updates

Earlier this week Blizzard opened up the PTR for patch 6.1 and database sites have already started datamining. Below are some changes / additions expected to make it to live within professions. In patch 6.1 +125 specific stat foods will be introduced and will require fish. This may remind players of how Cataclysm required fish for the best specific stat foods. Keep in mind that Savage Feast obtained from your Garrison Barn only provide +100 stats. Currently, fishing + cooking has very little use due to  Savage Feast and how easily obtainable they are. Below are the required materials that you might want to think about stocking up on for patch 6.1.


Item Materials
  Buttered Sturgeon    (+125 Haste)  12x  Blind Lake Sturgeon Flesh, 6x  Crescent Saberfish Flesh
  Jumbo Sea Dog    (+125 Versatility)  12x  Jawless Skulker Flesh, 6x  Crescent Saberfish Flesh
  Pickled Eel    (+125 Critical Strike)  12x  Abyssal Gulper Eel Flesh, 6x  Crescent Saberfish Flesh
  Salty Squid Roll    (+125 Multistrike)  12x  Fire Ammonite Tentacle, 6x  Crescent Saberfish Flesh
  Sleeper Sushi    (+125 Mastery)  12x  Fat Sleeper Flesh, 6x  Crescent Saberfish Flesh
  Whiptail Fillet    (+125 Stamina)  12x  Blackwater Whiptail Flesh, 6x  Crescent Saberfish Flesh

Blackrock Foundry Raid Schedule

Originally Posted by Nethaera (Blue Tracker / Official Post)
Blackrock Foundry Raid Schedule

It won’t be long before you’ll be able to take the assault against the Iron Horde to the next level in new Raid content. To help you plan your attack, we’ve broken down the unlock schedule for Blackrock Foundry and the third Draenor world boss – Rukhmar. Will you be ready?

Those who plan to jump into the action in the Raid Finder will need a minimum item level of 635. Here’s the rundown:

February 3, 2015:

  • Blackrock Foundry opens with Normal and Heroic difficulties available.
  • World boss Rukhmar becomes available in Spires of Arak.

February 10, 2015:

  •  Mythic difficulty becomes available.

February 17, 2015:

  •  Raid Finder Wing 1: Slagworks (Gruul, Oregorger, and The Blast Furnace) unlocks.

February 24, 2015:

  •  Raid Finder Wing 2: The Black Forge (Hans’gar and Franzok, Flamebender Ka’graz, and Kromog ) unlocks.

March 10, 2015:

  •  Raid Finder Wing 3: Iron Assembly (Beastlord Darmac, Operator Thogar, and The Iron Maidens) unlocks.

March 24, 2015:

  •  Raid Finder Wing 4: Blackhand’s Crucible (Blackhand) unlocks.

World of Warcraft in the New Year

Originally Posted by Bashiok (Official Post)

World of Warcraft has had quite an eventful year. We released the newest expansion, Warlords of Draenor, on November 13. The first raid opened up in early December, and players have had a go at some of Draenor’s most fearsome foes. We marked the10-year World of Warcraft and 20-year Warcraft anniversaries in-game and with an incredible celebration at BlizzCon last month; debuted a new documentary, World of Warcraft: Looking for Group, on YouTube and Hulu; and released a new pet to support the American Red Cross and their Ebola relief efforts in Africa—and we’re not done yet.

We’re excited about what’s ahead in 2015, and we wanted to give you a glimpse at some of the long-term projects we’re working on, as well as some features planned for the Patch 6.1 update, which will be hitting the Public Test Realm (PTR) soon.

Feeling Legendary
We hope everyone is enjoying the Legendary quest line with Khadgar, the next step of which opens up with the Blackrock Foundry raid in the new year. We’re already working on the steps after that, and the quest line will continue in Patch 6.1, where the first-ever Legendary Follower (with suitably Legendary abilities) will be available to join your Garrison. If you’re a fan of collecting Followers but haven’t set out on the Legendary quest line, now is a good time to get started!

Pepe’s Favorite New Feature
We’re working on the ability to send out Tweets—including screenshots—directly from within WoW, making it easier than ever to let friends know about your Achievements and item drops. We’ll be testing this functionality on the Patch 6.1 PTR.

Flight Master Competency
We have some new tech in the works that will allow flight masters to provide more-direct routes to your destination, regardless of the flight points your character knows. This’ll mean fewer roundabout routes; the flight masters will instead always try to send you on the shortest existing route. Hopefully, this will get you to your destination faster.

All About That Base
Garrison improvements, tweaks, and additions are on the horizon. While we’re working on some bigger additions for later on, we have a lot of other changes and additions you’ll see on the next PTR. We’re working on making visiting your friends’ Garrisons even more rewarding, with a daily visitor to set you and your friends on a fun random task (complete with rewards, Achievements, and a meta-Achievement for finishing all of the tasks). We’ll have awesome new items to spend your Garrison Resources on, new Missions to complete with fun new rewards, new items to change your Followers with, a new tier of Garrison-invasion difficulty for the most tenacious of defenders among you (can your Garrison withstand a world boss?), new profession-building Missions, and a whole lot more!

New Ways to Play
We’re exploring the possibility of giving players a way to buy tradable game-time tokens for the purpose of exchanging them in-game with other players for gold. Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system. A few other online games offer a similar option, and players have suggested that they’d be interested in seeing something along those lines in WoW. We agree it could be a good fit for the game, and we look forward to any feedback you have as we continue to look into this feature.

Collecting Your Heirlooms
We’re pretty far along in development on the much-talked-about Heirloom tab. This will bring the whole Heirloom system into a single account-wide collection UI and provide a clear purchase/upgrade path for all items. Heirlooms already on characters will be collected into the new UI (similar to other Collections features), base-level Heirlooms will be purchasable from vendors, and upgrade tokens that can be used on Heirlooms to raise their effectiveness to additional level caps will be obtainable through different forms of content. We’ll be looking for your feedback on the new system when the 6.1 PTR goes live.

The new War Games skirmishes feature allows anyone to run an online tournament, and we’re excited to see even more community-run tournaments in 2015. We’ll of course be running tournaments with our eSports partners as well, and will release details as those plans are finalized. As you saw at the Arena World Championship, we’ve come up with an improved UI to help viewers better follow the action, but we’ve been working on a complete overhaul for next year—with the goal of making it widely available for use in player-run tournaments, partner tournaments, and online casting. We hope to be able to share more soon.

You’re More Beautiful Every Day
As we discussed in the recent preview, new Blood Elf models are on their way, and we’re looking to get them in-game in an upcoming patch. Alongside the new Blood Elf models we’ll also be implementing a couple of tweaks and fixes for other character models, based on player and our own internal feedback, with some additional changes to come in future patches.

Ashran So Far
We’re continuing to focus on realm pairing and tech changes to help ensure more even fights between the Alliance and the Horde, as well as reduce the queue times to get into the PvP zone for those realms experiencing them. Further into the coming year our focus will be on updating and expanding the content Ashran offers in big new ways, but we’ll have more info on that as we get closer to patches beyond 6.1.

Game Ogre
Raiders are continuing to enjoy Highmaul in all its ogre-y glory, and we’re watching how things play out as the last couple wings open in Raid Finder difficulty. While progression through Highmaul continues, Warlord Blackhand is eagerly awaiting your arrival in the Blackrock Foundry raid. We’re expecting Blackrock Foundry to become available in February. We’ll announce specific dates once we’ve seen more of how Highmaul progression . . . progresses.

. . . And Beyond
We have a ton of awesome content planned for next year, as well as some fun surprises, and we can’t wait to share more. See you in-game!


Hotfixes 12/11/14 for Alchemy and Jewelcrafting

Rygarius notified the community around 10am est on 12/10 that there would be changes coming to Jewelcrafting & Alchemy.

Originally Posted by Rygarius (Official Post)
We’re giving a heads up on adjustments being made based on player feedback over the amount of herbs used in recipes by Alchemy and Jewelcrafting. The adjustment will increase the amount of herbs an Alchemist needs and decrease the herb costs for Jewelcrafters.

Overview of Changes:


  • Combat potion recipes no longer requires Crescent Oil and meat/fish, and will require herbs instead.
  • Flask recipes will use more herbs, increasing the number of herbs needed from one type of herb to two.


  • Tier 1 gem recipes will require more ore and less herbs.
  • Tier 2 gem recipes will no longer require herbs and instead require a tier 1 gem.

In summary, these changes are not active yet. But once the change is active, Alchemists will need more herbs, and Jewelcrafting will need less.


We’ve been reading feedback and concerns that have been raised and wanted to provide clarification. Historically, Alchemy has greater synergy with Herbalism than Fishing and we wanted to restore that with this change. Crescent Oil still has a use for Alchemists and it will still be used for some Draenor Alchemy recipes. We’re removing Crescent Oil as a reagent from primary stat buff potions and mana potions, but keeping it for other potions.

In the middle of the night Blizzard decided to roll out the changes via hotfix. Below you will find the before and after materials for both professions.


Jewelcrafting Changes

Taladite Gems (Uncommon)Greater Taladite Gems (Rare)

Alchemy Changes


Item Old Materials New Materials
 Draenic Agility Flask 1x  Crystal Vial, 4x  Fireweed 1x  Crystal Vial, 4x  Fireweed, 4x  Starflower
 Draenic Intellect Flask 1x  Crystal Vial, 4x  Starflower 1x  Crystal Vial, 4x  Starflower, x4x  Talador Orchid
 Draenic Strength Flask 1x  Crystal Vial, 4x  Nagrand Arrowbloom 1x  Crystal Vial, 4x  Nagrand Arrowbloom, 4x  Gorgrond Flytrap
 Draenic Stamina Flask 1x  Crystal Vial, 4x  Talador Orchid 1x  Crystal Vial, 4x  Talador Orchid, 4x  Nagrand Arrowbloom


Item Old Materials New Materials
 Draenic Agility Potion 1x  Crescent Oil, 1x  Raw Talbuk Meat 1x  Crystal Vial, 3x  Fireweed
 Draenic Armor Potion 1x  Crescent Oil, 3x  True Iron Ore 1x  Crystal Vial, 3x  Frostweed
 Draenic Channeled Mana Potion 1x  Crescent Oil, 1x  Raw Clefthoof Meat 1x  Crystal Vial, 3x  Starflower
 Draenic Intellect Potion 1x  Crescent Oil, 1x  Abyssal Gulper Eel Flesh 1x  Crystal Vial, 3x  Talador Orchid
 Draenic Mana Potion 1x  Crescent Oil, 3x  Blackwater Whiptail Flesh 1x  Crystal Vial, 3x  Gorgrond Flytrap
 Draenic Rejuvenation Potion 1x  Crescent Oil, 3x  Crescent Saberfish Flesh 1x  Healing Tonic, 1x  Draenic Mana Potion
 Draenic Strength Potion 1x  Crescent Oil, 1x  Raw Boar Meat 1x  Crystal Vial, 3x  Nagrand Arrowbloom

Adopt Argi Now and Support the American Red Cross

Originally Posted by Blizzard (Official Post)
Adopt Argi Now and Support the American Red Cross

Bring home Argi today and support Ebola relief in the process. This impossibly cute little new pet will jump into your heart and nibble at your Blue Woolen Socks. She’s ready to help guide you through the savage lands of Draenor, climbing, swimming, and running wherever you go. For every Argi pet purchased between December 3 and December 31, 100% of the adoption fee ($10 in the US; pricing varies by region) will be donated in support of the American Red Cross to assist in Ebola relief efforts in Africa.

You can also pick up Argi in a special bundle* with the new Grinning Reaver in-game mount, and still help out this great cause. Dart through the skies and skitter across the land on this primal prodigy—and when the mood strikes, let your own grin mirror the reaver’s sinister smile.

*For every Argi pet and Grinning Reaver mount bundle purchased between December 3 and December 31, Blizzard will donate $10 ($10 in the US; pricing varies by region) in support of the American Red Cross to assist in Ebola relief efforts in Africa.

The American Red Cross name and emblem are used with its permission, which in no way constitutes an endorsement, express or implied, of any product, service, company, opinion, or political position. For more information about the American Red Cross, visit


12/2/2014 Profession Hotfix Changes – Remove Requirements of Cooldown Materials

After the maintenance today, there were many changes to the basic crafts learned from Draenor profession scrolls; example being  Draenor Blacksmithing . All the cooldown materials have been removed.

This will make power leveling professions much easier and also in my opinion increase the demand / prices of materials. Each one of these crafts give 5 skill points each time till 600.


Jewelcrafting Changes

Item Old Materials New Materials
 Glowing Blackrock Band 5x  Taladite Crystal, 5x  Blackrock Ore 60x  True Iron Ore
 Shifting Blackrock Band 5x  Taladite Crystal, 5x  Blackrock Ore 30x  Blackrock Ore, 30x  True Iron Ore
 Whispering Blackrock Band 5x  Taladite Crystal, 5x  Blackrock Ore 60x  Blackrock Ore
 Glowing Iron Choker 5x  Taladite Crystal, 10x  True Iron Ore 60x  True Iron Ore
 Shifting Iron Choker 5x  Taladite Crystal, 10x  True Iron Ore 30x  Blackrock Ore, 30x  True Iron Ore
 Whispering Iron Choker 5x  Taladite Crystal, 10x  True Iron Ore 60x  Blackrock Ore
 Glowing Iron Band 5x  Taladite Crystal, 5x  True Iron Ore 60x  True Iron Ore
 Shifting Iron Band 5x  Taladite Crystal, 5x  True Iron Ore 30x  Blackrock Ore, 30x  True Iron Ore
 Whispering Iron Band 5x  Taladite Crystal, 5x  True Iron Ore 60x  Blackrock Ore


Blacksmith Changes

Item Old Materials New Materials
 Smoldering Helm 5x  Truesteel Ingot, 10x  True Iron Ore, 10x  Blackrock Ore 60x  Blackrock Ore
 Smoldering Breastplate 5x  Truesteel Ingot, 20x  True Iron Ore, 20x  Blackrock Ore 30x  Blackrock Ore, 30x  True Iron Ore
 Smoldering Greaves 5x  Truesteel Ingot, 25x  True Iron Ore, 25x  Blackrock Ore 60x  True Iron Ore


Leatherworking Changes

Tailoring Changes

Item Old Materials New Materials
 Sumptuous Cowl 5x  Hexweave Cloth, 10x  Sumptuous Fur 50x  Sumptuous Fur
 Sumptuous Robes 5x  Hexweave Cloth, 20x  Sumptuous Fur 50x  Sumptuous Fur
 Sumptuous Leggings 5x  Hexweave Cloth, 25x  Sumptuous Fur 50x  Sumptuous Fur


Inscription Changes

Item Old Materials New Materials
 Savage Tarot  Light Parchment, 5  War Paints  Light Parchment, 20x  Cerulean Pigment
 Laughing Tarot  Light Parchment, 5  War Paints  Light Parchment, 20x  Cerulean Pigment
 Ocean Tarot  Light Parchment, 5  War Paints  Light Parchment, 20x  Cerulean Pigment

Artcraft—Blood Elf Update

Originally Posted by Blizzard (Official Post)
Artcraft—Blood Elf Update

Hello and welcome to the Blood Elf edition of Artcraft! We know that many of you have been waiting for this update, so I’ll just provide some quick background and then get straight into the imagery.

We’re aware that it’s not ideal to see a mix of older player character models next to newer player character models, especially when you happen to be a player of the Blood Elf variety—and we’re working as diligently to remedy that situation as quickly as possible without sacrificing quality. We don’t have an exact ETA for when you’ll see these in-game, but we’re happy with the direction of this update with regards to the model and textures; we’re now focusing on model and texture variations, as well as rigging and animating. We’ve streamlined the process quite a bit, so hopefully (knock on wood) those things will go smoothly and we’ll be able to roll these out quickly.

Senior Artist Dusty Nolting is focusing on the female model—here are his thoughts:

The Horde has classically been about brutes, blood, and thunder. The Blood Elves bring a bit of subtlety to the Horde, and I think that was one of the most important aspects of the Blood Elves to maintain. For the female specifically, something we did often was move things around in small but deliberate increments, to make sure everything was just right. It’s the delicate details like her nose shape or fingertips that represent the most challenging parts of upgrading the female.


Senior Artist Joe Keller is focusing on the Blood Elf male model. Here’s what he had to say about his approach:

The male Blood Elf already has a lot of character with his easily recognizable pose and stylish hair. Our update just gives us a chance to define and focus on that. His anatomy, facial features, and hair will all get an update while still maintaining his iconic look, bringing him to the level of the other new character models.


Thank you for taking the time to check out where we are with these updates. We’re excited to get these models in the game, and are working hard to make that happen as quickly as possible—though as ever, quality is paramount, and presenting the best, most highly polished work we can will always come first.

Thank you, and Shorel’aran!


Tier 17 Raid Armor Preview

Originally Posted by Kaivax (Official Post)

The armies of Azeroth have pushed back through the Dark Portal and across Draenor, and now the time has come to enter Highmaul. Here’s your first look at the epic armor sets you’ll find waiting for you in Tier 17.

Death Knight












Advertisment ad adsense adlogger