World of Warcraft Gold Making

Dev Watercooler – Itemization in 6.2

Originally Posted by Systems Design Team (Official Post)
Dev Watercooler – Itemization in 6.2

In World of Warcraft Patch 6.2, we’re making some changes to our Raid itemization with the goal of improving the Personal Loot experience, creating more interesting distinctions among items, and providing rewards that more closely reflect the challenge players face to earn them.

Personal Loot Improvements

The Personal Loot system offers several advantages to certain group types, but there are still several areas where we think we can make improvements. Our goals with Personal Loot going forward are threefold:

  • Make Personal Loot more consistent and rewarding.
  • Bring Personal Loot up to be competitive with Group Loot, so players who prefer Personal Loot receive rewards comparable to those you get from groups using Master Loot or Need/Greed.
  • Celebrate rewarding Personal Loot within the group in a way that captures the excitement of receiving rewards in Group Loot.

First, rather than treating loot chances independently for each player—sometimes yielding only one or even zero items for a group—we’ll use a system similar to Group Loot to determine how many items a boss will award based on eligible group size. As a result, groups will receive a much more predictable number of drops when they defeat a boss. In addition, set items will reliably drop in Personal Loot, just like they do in Group Loot today. The end result is that groups using Personal Loot will acquire their 2- and 4-piece set bonuses at around the same time as groups using Group Loot acquire theirs.

We’re also increasing the overall rate of reward for Personal Loot, giving players more items overall to offset the fact that Personal Loot rewards can’t be distributed among group members. We know that finding that one awesome specific trinket to round out your gear set can be difficult with Personal Loot, and this should help increase your odds.

Finally, the most visible change is the new Personal Loot UI. Part of the fun of raiding is progressing and improving as a group, not just as an individual. The previous Personal Loot system celebrated your own rewards, but would bury what your groupmates received in the chat log. However, the moment when your friend finally wins that long sought-after sword can be just as important to you as that moment you won your boots—and we wanted the game to help you celebrate it, too. Now when you loot an item, everyone in your group will see what you won!

These Personal Loot improvements aren’t limited to Hellfire Citadel—we’re updating all of our Draenor dungeons, including Mythic dungeons, to use the same system.

DevWC-Itemization_WoW_ThumbL_JM_550x200.jpg
Loot distribution underway here

Secondary Stats

In the early days of World of Warcraft, Raid bosses didn’t have that many items to drop—there were only 150 items in all of Molten Core, and more than half of those were set items. This small amount of total gear in a Raid meant there might only have been one or two items per slot in an entire tier that were appropriate for your class—and if you were a Hunter or a Shaman in a place like Molten Core, that meant your only option for a belt in the entire Raid zone was your class set piece. On top of that, if an item wasn’t class restricted, it was shared between many other specializations with wildly different ideas of which stats were good or bad. When very few items were available to fill any given slot, the desire to make sure they were useful for many specs led us to keep from straying too far from a 50/50 split on secondary stats.

…we’ve decided to shake things up with how secondary stats appear on Raid loot in this patch.

As the game has evolved, we’ve increased the number of items that bosses drop per kill, as well as the variety of items they drop. We’ve made secondary stats more competitive with one another, and we’ve reduced the frequency of oddball items that were only useful to a few classes. This made more items useful to more people, but eroded the distinction and sense of identity that items held in the past. Too rare became the situation where you knew for sure that this drop was your awesome piece of equipment, and that feeling of finding a truly special item came less often than we would have liked.

To help bolster that sense of excitement, we’ve decided to shake things up when it comes to how secondary stats appear on Raid loot in this patch. Inside Hellfire Citadel, you’ll see a wider range of high and low secondary stat values on items than you have in a long time. Alongside some tuning adjustments that should ensure your attuned stats are the right choice, this change should also make it easier for you to identify which items are good for you in a more interesting way than just “equip the highest Item Level.” Our goal is to help make Hellfire Citadel Raid items more distinct and meaningful to you, and we hope you’ll let us know how things feel once you start collecting your new gear.

Item Level Ramp

As this expansion has progressed, it’s become increasingly apparent that there is a mismatch between challenge and reward for guilds that delve deep into large Raid zones. When the Item Level for rewards across a given difficulty of a zone is flat, a caster staff from Heroic Imperator Mar’gok is largely equal in power to one from Heroic Tectus, despite Mar’gok being the far more challenging boss. We often see and hear about guilds killing a late-zone boss like Blast Furnace for the first time, only to disenchant most of the drops because everyone already has loot from earlier bosses in those slots. On top of that, many guilds move on to higher difficulties before they fully complete a difficulty, because Heroic Darmac loot is stronger than Normal Blackhand loot—and you can get it for much less effort.

To address this, we are structuring Hellfire Citadel so that the Item Level of the loot awarded by bosses increases as players proceed deeper into the zone, culminating in Archimonde—providing both the ultimate challenge and the ultimate reward.

… it feels good to get higher-level items as you progress through a zone.

We’re doing this for a few reasons. First, it feels good to get higher-level items as you progress through a zone. One of the more prominent pieces of feedback we got about Blackrock Foundry was that it felt unrewarding for challenging bosses like Iron Maidens to drop loot that was just as good as—or possibly worse than—Gruul’s.

This also breaks up where your best items are in a good way. The power of the items that you can get in a particular slot will differ based on how far through the zone you are. The best boots for you will likely be different if you are on Normal Gorefiend than they would be if you’re on Heroic Mannoroth, which would be different than if you’re on Mythic Iron Reaver, and so on.


We can’t overstate how much we appreciate your feedback on topics like this, especially when you’ve taken the time to join us on the Patch 6.2 PTR and experienced the changes for yourself. As always, everyone’s encouraged to join us and other testers in the 6.2 PTR Discussion forum as we prepare to unleash Hellfire.

 

Patch 6.2 Preview—Bonus Events and Adventure Guide

Originally Posted by Rygarius (Official Post)
Patch 6.2 Preview—Bonus Events and Adventure Guide

As development continues on Patch 6.2, we’re excited to share some additional information on two new upcoming features—Bonus Events and the new Adventure Guide.

Bonus Events

The Bonus Events system consists of a rotating schedule of seven different activities, currently scheduled to run from Friday through Monday of each week. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar (located in the upper right-hand corner of the mini-map) can serve as your one-stop reference for the event schedule. The Adventure Guide—discussed in detail below—will also offer a direct link to active Bonus Events, allowing you to easily accept any associated quests.

Timewalking—The Burning Crusade and Wrath of the Lich King

The schedule will feature two different Timewalking Bonus Events, each themed around an expansion: The Burning Crusade or Wrath of the Lich King. Your character’s level and gear scales down to the dungeon at Heroic difficulty, but the loot you receive is scaled back up, making it a great way to gear up characters as well as receive cool items for transmogrification. Completing three Timewalking dungeons as a part of a quest during the event awards a Seal for an extra bonus roll, which isn’t counted toward the weekly cap of three seals. Learn more about the Timewalking Bonus Event in our Patch 6.2 Preview – Timewalking.

Draenor Dungeons

While this Bonus Event is active, defeating enemies in any Draenor dungeon will award reputation with an appropriate faction. Completing two Mythic-difficulty Warlords dungeons as a part of a quest during the event awards a Heroic Hellfire Citadel Raid cache.

Battlegrounds

During the Battlegrounds Bonus Event, you’ll earn triple Honor points from random Battlegrounds. Completing the event quest by winning a few random Battlegrounds awards 500 Conquest Points, which do not count toward the weekly Conquest cap.

Arena Skirmishes

You’ll earn triple Honor points from random Arena Skirmish matches during this event. A quest to win several random Arena Skirmish matches will award 500 Conquest Points, which do not count toward the weekly Conquest cap.

Apexis

If you’re trying to stock up on Apexis Crystals, you’ll be able to gain triple the amount from eligible creatures during this Bonus Event. Completing three area assault objectives during the event awards a sizable amount of Oil to fuel new Naval Missions as a part of your Shipyard. (More information on this new resource will be covered in a future Shipyards and Naval Missions preview.)

Pet Battles

During Pet Battle Bonus Events, you’ll be able to take your pets out for a little exercise and earn triple pet experience from battles. Winning five PvP Pet Battles as a part of a quest during the event awards the player with an Ultimate Battle-Training Stone that instantly levels a pet to 25.

 


 

Adventure Guide

Patch 6.2 also introduces the Adventure Guide, which acts as a landing page of sorts for our other in-game Journals, and makes it easier than ever to find content and activities that are relevant to your character.

…the Adventure Guide, which acts as a landing page of sorts for our other in-game Journals…

The Adventure Guide suggests content based on a number of factors, such as character level, item level, quest progress, achievements, and more. The Guide is fully interactive, allowing players to accept relevant quests or search for a group via Group Finder with a single click.

 

More Patch 6.2 Info

You can help test our new Bonus Events and the Adventure Guide on the Patch 6.2 PTR. Note that availability to test this content may be limited to certain time frames. Learn more about the upcoming Patch 6.2 and how to participate on the PTR in the 6.2 PTR Patch Notes.

Scalped Blizzcon Tickets on eBay & You

Blizzcon 2015 ticket will soon be sold out, including the benefit dinner tickets. There are many people looking for other means to get tickets, here are some quick precautions you should take if you decide to buy from scalpers on eBay.

  • eBay Buyer Protection is only valid for 45 days after the purchase.
  • Sellers need to follow these guidelines when selling tickets on eBay. “I agree not to sell, trade, produce, or advertise tickets that I do not have in my possession.” (Sellers do not have these tickets in hand.)
  • If you are buying a scalped benefit dinner ticket, keep in mind….

    “Tickets to charity events
    The sale of tickets to charity events is allowed on eBay. However, for major charity events where 50% or more of the proceeds will be dedicated to charity, sellers must donate at least 20% of the final sale price of the listing to a charity of their choice through eBay Giving Works. Sellers of tickets for these events need to be registered with eBay Giving Works. 1-day and 3-day listings are not allowed. ”
    (Highly doubt that these sellers of the benefit tickets will be donating any money to a charity.)

  • Technically, I believe it’s not in terms of eBay to sell a ticket so far in advance of the event. (Someone help confirm for me please.)

What does this all mean? If you buy a ticket from eBay now, there is no way eBay can dispute the purchase since you wouldn’t be able to get the ticket till November anyways. Sellers can change the name on the ticket after you purchase, but never let you know.

Be VERY careful! Look at the sellers rating and check their previous sales.

**If you do end up getting scammed outside the 45 day eBay Buyer Protection, you can use http://www.ic3.gov/default.aspx in hopes of getting your money back.

Consider using www.LFBlizzCon.com (Run by Elvine) for FACE VALUE ticket resales.

Patch 6.2 Preview – Timewalking

Originally Posted by Kaivax (Official Post)
Patch 6.2 Preview – Timewalking

As we get started testing Patch 6.2 on our public test realms, we’re looking forward to discussing all of the new features and content coming to World of Warcraft. First up, we’re excited to present Timewalking.

In Patch 6.2, we’re introducing seven different weekend events that will run from noon Friday through noon Monday every week. Two of those events will be Timewalking weekends, in which you’ll be able to queue up for a randomly selected old-school dungeon with a new sort of “heroic” difficulty: When you Timewalk these dungeons, you’ll find that your character’s power and gear has been scaled down to a fraction of what they normally are. For the first time in years, some dungeons you outgrew long ago will once more put your skills to the test.

A good challenge deserves a good reward, so to go along with scaling you down, we’re going through most every piece of loot in each Timewalker dungeon and scaling it up. That’s right, when you Timewalk through Utgarde Pinnacle, take down King Ymiron, and loot his Red Sword of Courage, it will scale up to an item level appropriate for use at your level.


Courage comes in several shades of red.

Over the coming weeks, we’ll test Timewalking on the PTR in the following dungeons:

Timewalking will be available to characters who are level 71 and higher for Burning Crusade content, and level 81 and up for Wrath of the Lich King dungeons. It will open up only during certain three-day-long weekend holidays. While Timewalking, your power will be adjusted down to the level of the Heroic dungeon, but you’ll retain all of your skills and talents. We will also be testing additional rewards, such as a level 100 quest that rewards one Seal of Tempered Fate per weekend, so keep an eye on the in-game calendar.


Patch 6.2 PTR testing is underway! You can get started testing with us by copying your character and downloading the PTR client. Once you’ve had a chance to try out the patch, visit our PTR Discussion forum to talk about your experiences. To report any issues or errors, use the in-game Submit Bug feature (found underGame Menu > Help > Submit Bug) or visit the PTR Bug Report forum.

 

WoW Token Overview

WoW Token – Coming April 7

Originally Posted by Blizzard (Official Post)
WoW Token – Coming April 7

Update: The WoW Token will be going live in the Americas region (North America, Latin America, Australia, and New Zealand) on April 7 when maintenance concludes, at approximately 10 a.m. PDT. The WoW Token will be available for $20 USD/$25 AUD from the in-game Shop, and will be set at a starting price of 30,000 gold in the Auction House across the Americas region. From that point forward, the gold price will automatically fluctuate based on player supply and demand. To start we’ll be limiting the number of Token purchases to 10 within a 30-day period, but this limit may be adjusted over time. While Tokens will be available immediately from the Shop, please note that there may be a delay before Tokens put up for sale on the Auction House become available for purchase with gold.

We’ll announce additional regional details closer to the launch of the WoW Token in other regions.

The recently announced WoW Token is currently in testing on the PTR, and is slated for launch some time after the March 24 release of Patch 6.1.2. In the meantime, we wanted to share some additional details about the Token, including regional pricing information and more on our global rollout plans.

WoW Token Rollout
We’ll begin rolling out the WoW Token in the weeks following Patch 6.1.2’s release, starting with the Americas game region (including realms serving North America, Oceania, and Latin America) and then expanding to other game regions in the weeks after that. Launching the Token once Patch 6.1.2 has been live for a while will help us ensure the foundation for the feature is solid, and kicking things off with a single region is the best way for us to ensure everything’s going smoothly before launching worldwide. We’ll provide further updates on timing as we get closer to the Token’s launch in each region.

Region-wide Exchange
As discussed in our original announcement, each game region (Americas, Europe, Korea, Taiwan, and China) will have its own shared WoW Token exchange. When the rollout begins in the Americas game region, players in North America, Latin America, and Oceania will all be able to purchase a WoW Token from the in-game Shop. In the Americas game region, the price of a Token will be $20 USD (or roughly equivalent in each local currency). We’ll share additional regional pricing details as we get closer to launch.

Once purchased, a Token can then be put up for sale in a region-wide exchange via a new Game Time tab in the Auction House. (Note that while you’ll see the new Game Time tab in that auction house with the launch of Patch 6.1.2, it won’t be active until the WoW Token launches in your region.) While the rest of the Auction House will remain realm-based, a region-wide WoW Token exchange will provide the largest possible pool of prospective buyers and ensures everyone has access to a vibrant, active Token marketplace. In the Americas, Europe, Korea, and Taiwan, players who purchase a WoW Token from the Auction House will be able to redeem it for 30 days of game time.

Going for Gold
Because the Token exchange has to start somewhere, we will be setting the initial gold value of the WoW Token ourselves. The starting gold value in each region will be based on several factors, including regional in-game economies, but ultimately our goal is to select a fair and reasonable starting price. After that, the Token’s gold value will be determined dynamically based primarily on player supply and demand. Simply put, if more WoW Tokens are being listed than are being purchased, the price will automatically drift downward over time. If people are purchasing Tokens from the Auction House faster than they’re being put up for sale, then prices will go up accordingly. As a reminder, to help make sure players can trade WoW Tokens confidently, once a Token sells, the seller will receive the amount of gold they were quoted at the time they listed their Token.

We know a lot of you are excited to exchange a WoW Token or two, and we’re looking forward to making the feature available in the near future. We’ll provide additional updates on the rollout of the WoW Token feature soon.

 

Azeroth Armory: Forging Gorehowl

Originally Posted by Blizzard (Official Post)

Watch legendary Hollywood blacksmith Tony Swatton (of Man at Arms) stoke the fires of his forge to bring the hellacious weapon Gorehowl to life — only to unleash its fearsome power on some unsuspecting foes. Ouch!

Do you have a favorite weapon you’d like to see emerge from the forge? Share yours with us in the comments below.

 

WoW Token Coming Soon – Additional Details

Originally Posted by Blizzard (Official Post)
WoW Token Coming Soon – Additional Details

The recently announced WoW Token is currently in testing on the PTR, and is slated for launch some time after the March 24 release of Patch 6.1.2. In the meantime, we wanted to share some additional details about the Token, including regional pricing information and more on our global rollout plans.

WoW Token Rollout

We’ll begin rolling out the WoW Token in the weeks following Patch 6.1.2’s release, starting with the Americas game region (including realms serving North America, Oceania, and Latin America) and then expanding to other game regions in the weeks after that. Launching the Token once Patch 6.1.2 has been live for a while will help us ensure the foundation for the feature is solid, and kicking things off with a single region is the best way for us to ensure everything’s going smoothly before launching worldwide. We’ll provide further updates on timing as we get closer to the Token’s launch in each region.

Region-wide Exchange

As discussed in our original announcement, each game region (Americas, Europe, Korea, Taiwan, and China) will have its own shared WoW Token exchange. When the rollout begins in the Americas game region, players in North America, Latin America, and Oceania will all be able to purchase a WoW Token from the in-game Shop. In the Americas game region, the price of a Token will be $20 USD (or roughly equivalent in each local currency). We’ll share additional regional pricing details as we get closer to launch.

Once purchased, a Token can then be put up for sale in a region-wide exchange via a new Game Time tab in the Auction House. (Note that while you’ll see the new Game Time tab in that auction house with the launch of Patch 6.1.2, it won’t be active until the WoW Token launches in your region.) While the rest of the Auction House will remain realm-based, a region-wide WoW Token exchange will provide the largest possible pool of prospective buyers and ensures everyone has access to a vibrant, active Token marketplace. In the Americas, Europe, Korea, and Taiwan, players who purchase a WoW Token from the Auction House will be able to redeem it for 30 days of game time.

Going for Gold

Because the Token exchange has to start somewhere, we will be setting the initial gold value of the WoW Token ourselves. The starting gold value in each region will be based on several factors, including regional in-game economies, but ultimately our goal is to select a fair and reasonable starting price. After that, the Token’s gold value will be determined dynamically based primarily on player supply and demand. Simply put, if more WoW Tokens are being listed than are being purchased, the price will automatically drift downward over time. If people are purchasing Tokens from the Auction House faster than they’re being put up for sale, then prices will go up accordingly. As a reminder, to help make sure players can trade WoW Tokens confidently, once a Token sells, the seller will receive the amount of gold they were quoted at the time they listed their Token.

We know a lot of you are excited to exchange a WoW Token or two, and we’re looking forward to making the feature available in the near future. We’ll provide additional updates on the rollout of the WoW Token feature soon.

Join the Party at BlizzCon® 2015 November 6 and 7

Originally Posted by Blizzard (Official Post)
Join the Party at BlizzCon® 2015 November 6 and 7

You’ve been summoned to Southern California for BlizzCon 2015! Blizzard’s ninth epic gaming convention and community celebration is returning to the Anaheim Convention Center on Friday, November 6 and Saturday, November 7, 2015. Form a party with your fellow members of the Blizzard community and get ready for two days of in-depth discussion panels with our developers, hands-on play time with the latest Blizzard games, and intense eSports tournaments featuring top pro gamers from around the world.

BlizzCon 2015 tickets will go on sale in two batches on Wednesday, April 15 at 7 p.m. PT and Saturday, April 18 at 10 a.m. PT through the online event ticketing service Eventbrite, priced at $199 each (plus applicable taxes and fees). Check out the BlizzCon Ticket webpage for all the details.

In addition, we’re once again planning a special pre-BlizzCon Benefit Dinner the evening of Thursday, November 5 in support of Children’s Hospital of Orange County (CHOC), where guests will have a chance to meet and chat with developers, artists, community team representatives, and others from Blizzard. Attendance to this special event will be limited, and we’ll have more information on ticket pricing and availability at a later date.

If you can’t make it to the show in person, you’ll be able to watch from home with the BlizzCon Virtual Ticket, offering comprehensive live coverage of the event via a multichannel Internet stream. Further details on the Virtual Ticket, including pricing, availability, and programming information, will be announced at a later date.

See the full press release or check out the BlizzCon Ticket page for more information, and be sure to visit www.blizzcon2015.eventbrite.com at the dates and times above for a chance to purchase a ticket to the show. We hope to see you there!

Introducing the WoW Token

Originally Posted by Blizzard (Official Post)
Introducing the WoW Token

Coming soon to an Azeroth near you: the WoW Token, a new in-game item that allows players to simply and securely exchange gold and game time between each other.

Players will be able to purchase a WoW Token through the in-game Shop for real money, and then sell it on the Auction House for gold at the current market price. When a player buys a WoW Token from the Auction House for gold, the Token becomes Soulbound, and the player can then redeem it for 30 days of game time.

 

enUS.jpgWant to buy a WoW Token for gold? Head to the new Game Time tab in the Auction House, and purchase one immediately for the current gold buyout price—there’s no bidding involved.When you put a WoW Token up for sale, you’ll be quoted the amount of gold you’ll receive once someone buys it—you’re guaranteed to get that amount no matter how the market moves.

The WoW Token was created to give players with lots of extra gold the option to use it to help cover their subscription cost, and give those who want to purchase gold a way to do so from fellow players through a secure, easy-to-use system. The Token will be making its debut in an upcoming patch—in the meantime, check out the FAQ below for details on how it works.

FAQ
THE BASICS


Q: How do I buy a WoW Token for real money?
A: WoW Tokens will be available for purchase for real money through the World of Warcraft in-game Shop. You can access the Shop through the row of feature buttons next to your character’s bags.

Q: I need gold! How do I sell a WoW Token to another player?
A: You’ll be able to sell WoW Tokens through a dedicated Token exchange in the Auction House, located in a new Game Time section. WoW Tokens cannot be traded or sold any other way.

Q: How much gold will I receive when I sell a WoW Token?
A: The gold value of a Token will be determined dynamically based on supply and demand. When you put a Token up for sale, you’ll be quoted the amount of gold you’ll receive upon a successful sale. If you then decide to place the Token up for sale, that amount is locked in, and the gold will be sent to your mailbox after another player purchases your Token.

Q: I need game time! How do I buy a WoW Token from the Auction House?
A: When you visit the Auction House, you’ll be presented with the current market price for a WoW Token in your game region—there’s no bidding involved, and all Tokens in a game region are priced the same at any given moment. If you decide to purchase one, you’ll receive it in your mailbox, and can then immediately redeem it for game time.

Q: How much game time do I get by redeeming a WoW Token?
A: You’ll receive 30 days of game time when you redeem a WoW Token.

Q: Can I resell a WoW Token after I’ve purchased it for gold?
A: No, each WoW Token can only be sold once. After you purchase a Token for gold, it becomes Soulbound. At that point, it can only be redeemed for game time.

THE DETAILS


Q: How much will a WoW Token cost on the Shop?
A: Pricing details will be announced at a later date.

Q: Why are you introducing the WoW Token feature?
A: We’ve heard feedback from players that they’d be interested in a secure, legitimate way to acquire gold that doesn’t involve the use of unauthorized third-party gold-selling services—one of the primary sources of account compromises. We also know players who’ve amassed large amounts of gold through regular play would be interested in the ability to trade some to other players in exchange for game time, helping cover their subscription costs. The WoW Token feature gives players on both sides of the equation a secure and straightforward way to make that exchange. It opens up a new kind of payment option for World of Warcraft players, and we hope that it will also help lead to fewer account compromises and a better game experience overall.

Q: How is acquiring gold by selling a WoW Token different from buying gold from third-party services?
A: Buying gold from third-party services negatively impacts the game experience for everyone. The overwhelming majority of the gold these services provide comes from stolen player accounts, halting the victims’ ability to play the game and contribute to their guilds. On top of this, gold selling companies often farm resources using hack programs, sell fake product codes as a scam, and spam entire realms with ads to buy gold, disrupting the game in very real ways.

The WoW Token allows players to exchange real money for gold in a secure and sanctioned way—together with the ongoing efforts of our developers, support staff, and anti-hack teams to stop the exploits these companies use and help players who have become victims of their operations, we hope the Token can help make World of Warcraft a safer and more enjoyable game for all of our players.

Q: Why can’t players set their own prices for the WoW Token?
A: The WoW Token feature is designed to facilitate the exchange of gold and game time between players in as secure, convenient, and fair a way as possible, and without making players feel like they’re playing a game with their hard-earned money. Having a set current market price and a straightforward exchange system is the best way to achieve that—you don’t need to worry about whether your Token will sell or not due to being undercut or the market shifting, and everyone receives exactly the amount of gold they were quoted.

Q: What happens if the price quoted to me is different from what the Token actually sells for?
A: You will always receive the gold amount quoted to you at the time you place a Token up for sale, regardless of what the current price is when the item actually sells.

Q: How long should I expect to receive my gold after putting a Token up for sale? How does the game determine whose Token to sell?
A: The amount of time it takes to receive your gold after putting a Token up for sale depends on a variety of factors, including the current supply and demand. When you list a Token, you’ll be quoted an estimated time based on the current Token supply and the rate of recent transactions, but the actual amount of time it takes to sell is likely to vary (note that Tokens do not expire). In most cases, Tokens are sold in the order in which they were put up for sale; however, there are some exceptions to this, such as when a Token purchase is undergoing verification.

Q: If I buy a WoW Token from the Auction House, how long does it take to receive the Token?
A: Just like a standard Auction House purchase, it will normally arrive in your mailbox nearly instantaneously.

Q: If I’m buying a WoW Token for real money from the in-game Shop, how long does it take to receive it?
A: Once you successfully complete a purchase, your Token should arrive in your inventory (or mailbox, if your inventory is full) almost immediately.

Q: Do Tokens expire? What happens if I accidentally delete one?
A: No, Tokens do not expire. They also can’t be deleted, so no need to fear accidentally trashing them.

Q: Can I stop my auction or receive a refund after it was purchased (for gold or real money)?
A: All transactions are considered final and auctions cannot be cancelled, so make sure you’re certain you want to proceed before listing or buying a Token. To help prevent unintentional transactions, you will be prompted to confirm your purchase or sale before it’s finalized.

Q: Is there a deposit? Does the Auction House take a cut of the Token seller’s gold?
A: There’s no deposit, and the Auction House does not take a cut of the gold for WoW Token sales. The standard deposit is designed to dissuade players from spamming the auction house with items that aren’t selling, and the standard cut is designed to dissuade players from buying and reselling items for minuscule markups. These issues don’t apply to the WoW Token, so there’s no need for a deposit or cut.

Q: Will each game region have its own WoW Token exchange? Will everyone in a game region have access to it?
A: Each game region—Americas (including ANZ realms), Europe, Taiwan, Korea, and China—will have its own shared WoW Token exchange. We’ll share additional details at a later date.

 

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