World of Warcraft Gold Making

Warlords of Draenor Digital Deluxe Items Back for a Limited Time

Originally Posted by Blizzard (Official Post)
Warlords of Draenor Digital Deluxe Items Back for a Limited Time

While the Digital Deluxe edition of Warlords of Draenor is no longer available (blame the Burning Legion), we know some WoD players might still be interested in snagging the digital items that came with it—including the Dread Raven mount and Dread Hatchling pet. Well, here’s another chance: we’ve created a special bundle that includes all of the Digital Deluxe bonus items, which you can purchase now for a limited time.

These Warlords of Draenor–themed extras for WoW, Diablo III, Hearthstone, and StarCraft II will be available for purchase until the pre-patch for the upcoming Legion expansion—after which point they’ll be sealed away into the vault. Please note that in order to purchase, you’ll need an active WoW subscription and a Warlords of Draenor standard edition or higher license on your account. Once purchased, these digital items will apply to all World of Warcraft accounts on your Battle.net account.

Visit the Battle.net Shop to buy or find out more about what’s included!

Winter Veil Sale — Select Pets and Mounts 50% Off

Originally Posted by Blizzard (Official Post)
Winter Veil Sale -- Select Pets and Mounts 50% Off

To celebrate Winter Veil, we’re offering holiday savings of 50% on select World of Warcraft mounts and pets. Through January 4, 2016, you can take advantage of the following deals in the Battle.net Shop:

World of Warcraft Pets — Now $5 (Reg. $10)

Alterac Brew Pup Argi
Blossoming Ancient Cenarion Hatchling
Cinder Kitten Lil’ K.T.
Lil’ Ragnaros Lil’ XT
Moonkin Hatchling Pandaren Monk
Soul of the Aspects

 


World of Warcraft Mounts — Now $12.50 (Reg. $25)

Armored Bloodwing Celestial Steed
Enchanted Fey Dragon Grinning Reaver
Heart of the Aspects Iron Skyreaver
Swift Windsteed Warforged Nightmare
Winged Guardian

 


All of these pets and mounts are fully giftable. Be sure to pick them up soon, because these deals end January 4, 2016 at 11:59 p.m. PST.

Brightpaw x10 Pet Giveaway to Support Make-A-Wish

Adopt Brightpaw Now for Make-A-Wish®

Originally Posted by Blizzard (Official Post)
Adopt Brightpaw Now for Make-A-Wish®

Cooler temperatures are here, but we have just the thing to warm your heart—meet Brightpaw the Mana Kitty, a brand-new pet available to adopt now through the Battle.net Shop! From now until December 31, 2015, 100% of this feline friend’s adoption fee will go to support Make-A-Wish®, helping them grant the wishes of children throughout the world with life threatening medical conditions.

This radiant little kitty can be yours now! You can also *gift her to a friend to spread the love.

For more information about Make-A-Wish, visit wish.org.

Big News, Everyone! Gnome Hunters Are Coming

Originally Posted by Blizzard (Official Post)
Big News, Everyone! Gnome Hunters Are Coming

We have some big news concerning some of the smallest residents in Azeroth. Gnome players will at long last be able to play the Hunter class! That’s right—in World of Warcraft: Legion, you too will be able to rise up to become a big game hunter.

One for the Gnomies

Long at the forefront of cutting-edge technology in Azeroth, the inventive gnomes are finally ready to break out the big guns. Their propensity for things that go “bang” and knack for high-tech weapons like rocket launchers, high-powered rifles, and death rays make them perfect candidates for hunting down prey.

And with the events about to unfold on the Broken Shore, High Tinker Mekkatorque has commanded his people to get outfitted and ready for battle—any way they know how.

Mecha-Minions

Of course, gnomes wouldn’t be gnomes if they didn’t apply their own particular brand of engineering to their job—this time in the form of a new Hunter pet family: Mechanical.

Gnome and Goblin players will be able to tame this new kind of hard-to-find pet right from the start. Other races will also be able to learn how to control these artificial animals via a device Engineers will be able to make.

Most Mechanical pets will be challenging to tame, requiring you to first locate them and then use your Hunter abilities in unusual ways. (You didn’t think we’d make it easy, did you?)

For example, one rare mechanostrider requires you to create a special punch card that grants access to a closed section of Gnomeregan (we hope you remember the way). Once you locate the clockwork creature, you’ll then need to figure out how to overload its circuits. Solve the puzzle, and you’ll have this magnificent mechanized minion striding by your side.

What do you feed a high-tech pet that’s not technically alive? Mechanical Bits, of course! Hunters will be able to keep their shiny metal friends “happy” and “healthy” through the creative use of Engineering supplies such as a Handful of Copper Bolts.

And just in case you think we’re lowering ourselves by making “small” jokes, we present to you the Gnome Hunter’s starting pet—the Giant Mechanical Rabbit—as proof!

GnomeHunters_WoW_LBThumbL_JM_550x200.jpg

Will you rise up to the challenge and collect them all?

7.0.1 Build 20740 Legion Profession Info

 

Professions

 

Unknown

  • Recipe List: Flaming Hoop: Learn to craft the following items:
    [NYI] Flaming Hoop
  • Recipe List: Stonehide Barding: Learn to craft the following item:
    Recipe List: Stonehide Barding

Alchemy

 

The big news with Alchemy is that it looks like Cauldrons full of flasks are back! Great news for raids everywhere!

New

  • Alchemy: Allows an alchemist to brew extraordinary potions up to a maximum potential skill of 800.
  • Ancient Healing Potion: Restores 1 health.
  • Ancient Mana Potion: Restores 0 mana.
  • Ancient Rejuvenation Potion: Restores 1 health and 1 mana.
  • Draught of Raw Magic: Chug it.
  • Silverscale Elixir: Allows you to breathe water for 1 hour.
  • Drogbar Elixir: Nearby beasts will come to the imbiber’s aid when they take damage.
  • Spirit Realm: Gives the imbiber invisibility for 18 sec.
  • Skystep Potion: Increases movement speed by 70% and swim speed by 0%. Lasts 8 sec.
  • Infernal Alchemist Stone: When you heal or deal damage you have a chance to increase your Strength, Agility, or Intellect by 0 for 15 sec. Your highest stat is always chosen.
  • Potion of Deadly Grace: Increases your Intellect by 0 for 25 sec.
  • Potion of the Old War: Increases your Agility by 1 for 25 sec.
  • Unbending Potion: Increases your bonus armor by 0 for 25 sec.
  • Leytorrent Potion: Puts the imbiber in an elevated state of focus where they can restore up to 0 mana over 10 sec, but they are defenseless until their focus is broken.
  • Flask of the Whispered Pact: Increases Intellect by 400 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
  • Flask of the Seventh Demon: Increases Agililty by 400 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
  • Flask of the Countless Armies: Increases Strength by 400 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
  • Flask of Ten Thousand Scars: Increases Stamina by 600 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
  • Spirit Cauldron: Creates a cauldron that raid members can use to gain the benefit of a flask appropriate to their class and talents. Cauldron has 30 uses and lasts for 10 min.
  • Silverscale Elixir: Silverscale potion.
  • Spirit Flask: Grants the effect of a flask based on your class and talents. Lasts 1 hour and persists through death.
  • Draught of Raw Magic: Reverses the imbiber’s gender for a short time.
  • Draught of Raw Magic: Reverses the imbiber’s gender for a short time.
  • Draught of Raw Magic: Reverses the imbiber’s gender for a short time.

Blacksmithing

 

Blacksmithing will provide us with a new way to increase our mount speed: Hoofplates which increase your mount speed by 20%!


New

  • Blacksmithing: Allows a Blacksmith to make weapons and armor up to a maximum potential skill of 800.
  • Leystone Hoofplates: Place hoofplates on your current mount, increasing speed while mounted by 20%. Dismounting cancels the effect.
    Cannot be used in Battlegrounds or Arenas.
  • Leystone Armor Set: Combine all 8 pieces of leystone armor into a set.
  • Introduction to Leystone Smithing: Learn to craft the following items:
    Leystone Armguards (Rank 1)
    Leystone Waistguard (Rank 1)
  • Beginner’s Leystone Smithing: Learn to craft the following items:
    Leystone Pauldrons (Rank 1)
    Leystone Breastplate (Rank 1)
  • Recipe List: Expert Leysmithing: Details several methods for improving the quality of your crafted Leystone armor.
  • Recipe: Leystone Gauntlets (Rank 1): Teaches you how to make Leystone Gauntlets (Rank 1).
  • Recipe: Leystone Hoofplates: Teaches you how to make Leystone Hoofplates.
  • Recipe List: Advanced Leysmithing: Learn to craft the following items:
    Leystone Boots (Rank 1)
    Leystone Helm (Rank 1)
    Leystone Gauntlets (Rank 1)
    Leystone Greaves (Rank 1)
  • Recipe List: Master Leysmithing: Detials several methods for greatly improving the quality of your crafted Leystone armor.
  • Recipe: Leystone Greaves (Rank 2): Teaches you how to make Leystone Greaves (Rank 2).
  • Ironhorn Leysmithing: Learn to craft the following items:
    Leystone Gauntlets (Rank 2)
    Leystone Armguards (Rank 2)
  • Recipe: Leystone Waistguard (Rank 2): Teaches you how to make Leystone Waistguard (Rank 2).
  • Recipe List: Artisan Leysmithing: Learn to craft the following items:
    Leystone Boots (Rank 2)
    Leystone Helm (Rank 2)
  • Recipe List: Grand Master Leysmithing: Details several methods for greatly improving the quality of your crafted Leystone armor.

Enchanting

 

Enchanting has the same cheaper/expensive model as in Warlords but also introduces some amazing neck enchants which do things such as summon Loyal Druids!

New

  • Word of Critical Strike (Rank 1): Permanently enchant a ring to increase critical strike by 0.
  • Word of Haste (Rank 1): Permanently enchant a ring to increase haste by 0.
  • Word of Mastery (Rank 1): Permanently enchant a ring to increase mastery by 0.
  • Word of Versatility (Rank 1): Permanently enchant a ring to increase versatility by 0.
  • Binding of Critical Strike (Rank 1): Permanently enchant a ring to increase critical strike by 0.
    Augments the power of neck enchantments.
  • Binding of Haste (Rank 1): Permanently enchant a ring to increase haste by 0.
    Augments the power of neck enchantments.
  • Binding of Mastery (Rank 1): Permanently enchant a ring to increase mastery by 0.
    Augments the power of neck enchantments.
  • Binding of Versatility (Rank 1): Permanently enchant a ring to increase versatility by 0.
    Augments the power of neck enchantments.
  • Word of Strength (Rank 1): Permanently enchant a cloak to increase strength by 0.
  • Word of Agility (Rank 1): Permanently enchant a cloak to increase agility by 0.
  • Word of Intellect (Rank 1): Permanently enchant a cloak to increase intellect by 0.
  • Binding of Strength (Rank 1): Permanently enchant a cloak to increase Strength by 0.
    Augments the power of neck enchantments.
  • Binding of Agility (Rank 1): Permanently enchant a cloak to increase Agility by 0.
    Augments the power of neck enchantments.
  • Binding of Intellect (Rank 1): Permanently enchant a cloak to increase Intellect by 0.
    Augments the power of neck enchantments.
  • Mark of the Loyal Druid (Rank 1): Permanently enchants a necklace to periodically summon a Loyal Druid that will assist and protect you.
    The druid’s strength can be augmented by high-level ring and cloak enchantments.
  • Mark of the Fallen Sentinels (Rank 1): Permanently enchants a necklace to periodically summon a rain of arrows upon your target.
    This attack’s strength can be augmented by high-level ring and cloak enchantments.
  • Mark of the Trickster (Rank 1): Permanently enchants a necklace to periodically summon a satyr that will assist and protect you.
    The satyr’s strength can be augmented by high-level ring and cloak enchantments.
  • Word of Critical Strike (Rank 2): Permanently enchant a ring to increase critical strike by 0.
  • Word of Haste (Rank 2): Permanently enchant a ring to increase haste by 0.
  • Word of Mastery (Rank 2): Permanently enchant a ring to increase mastery by 0.
  • Word of Versatility (Rank 2): Permanently enchant a ring to increase versatility by 0.
  • Binding of Critical Strike (Rank 2): Permanently enchant a ring to increase critical strike by 0.
    Augments the power of neck enchantments.
  • Binding of Haste (Rank 2): Permanently enchant a ring to increase haste by 0.
    Augments the power of neck enchantments.
  • Binding of Mastery (Rank 2): Permanently enchant a ring to increase mastery by 0.
    Augments the power of neck enchantments.
  • Binding of Versatility (Rank 2): Permanently enchant a ring to increase versatility by 0.
    Augments the power of neck enchantments.
  • Word of Strength (Rank 2): Permanently enchant a cloak to increase strength by 0.
  • Word of Agility (Rank 2): Permanently enchant a cloak to increase agility by 0.
  • Word of Intellect (Rank 2): Permanently enchant a cloak to increase intellect by 0.
  • Binding of Strength (Rank 2): Permanently enchant a cloak to increase Strength by 0.
    Augments the power of neck enchantments.
  • Binding of Agility (Rank 2): Permanently enchant a cloak to increase Agility by 0.
    Augments the power of neck enchantments.
  • Binding of Intellect (Rank 2): Permanently enchant a cloak to increase Intellect by 0.
    Augments the power of neck enchantments.
  • Mark of the Loyal Druid (Rank 2): Permanently enchants a necklace to periodically summon a Loyal Druid that will assist and protect you.
    The druid’s strength can be augmented by high-level ring and cloak enchantments.
  • Mark of the Fallen Sentinels (Rank 2): Permanently enchants a necklace to periodically summon a rain of arrows upon your target.
    This attack’s strength can be augmented by high-level ring and cloak enchantments.
  • Mark of the Trickster (Rank 2): Permanently enchants a necklace to periodically summon a satyr that will assist and protect you.
    The satyr’s strength can be augmented by high-level ring and cloak enchantments.
  • Word of Critical Strike (Rank 3): Permanently enchant a ring to increase critical strike by 0.
  • Word of Haste (Rank 3): Permanently enchant a ring to increase haste by 0.
  • Word of Mastery (Rank 3): Permanently enchant a ring to increase mastery by 0.
  • Word of Versatility (Rank 3): Permanently enchant a ring to increase versatility by 0.
  • Binding of Critical Strike (Rank 3): Permanently enchant a ring to increase critical strike by 0.
    Augments the power of neck enchantments.
  • Binding of Haste (Rank 3): Permanently enchant a ring to increase haste by 0.
    Augments the power of neck enchantments.
  • Binding of Mastery (Rank 3): Permanently enchant a ring to increase mastery by 0.
    Augments the power of neck enchantments.
  • Binding of Versatility (Rank 3): Permanently enchant a ring to increase versatility by 0.
    Augments the power of neck enchantments.
  • Word of Strength (Rank 3): Permanently enchant a cloak to increase strength by 0.
  • Word of Agility (Rank 3): Permanently enchant a cloak to increase agility by 0.
  • Word of Intellect (Rank 3): Permanently enchant a cloak to increase intellect by 0.
  • Binding of Strength (Rank 3): Permanently enchant a cloak to increase Strength by 0.
    Augments the power of neck enchantments.
  • Binding of Agility (Rank 3): Permanently enchant a cloak to increase Agility by 0.
    Augments the power of neck enchantments.
  • Binding of Intellect (Rank 3): Permanently enchant a cloak to increase Intellect by 0.
    Augments the power of neck enchantments.
  • Mark of the Loyal Druid (Rank 3): Permanently enchants a necklace to periodically summon a Loyal Druid that will assist and protect you.
    The druid’s strength can be augmented by high-level ring and cloak enchantments.
  • Mark of the Fallen Sentinels (Rank 3): Permanently enchants a necklace to periodically summon a rain of arrows upon your target.
    This attack’s strength can be augmented by high-level ring and cloak enchantments.
  • Mark of the Trickster (Rank 3): Permanently enchants a necklace to periodically summon a satyr that will assist and protect you.
    The satyr’s strength can be augmented by high-level ring and cloak enchantments.
  • Enchanting: Allows an enchanter to put Draenic enchantments on weapons and armor up to a maximum potential skill of 800.

Engineering

 

Engineering is up to it’s old tricks, making a myriad of gadgets and gizmos again in Legion. Are the Reaves schematics possibly about a new Jeeves?

New

  • Engineering: Allows an engineer to make bombs and gizmos that very often work as intended up to a maximum potential skill of 800.
  • Schematic: Auto-Hammer: Learn to craft the following item:
    Auto-Hammer
  • Schematics: Headguns: Learn to craft the following items:
    Blink-Trigger Headgun
    Tactical Headgun
    Bolt-Action Headgun
    Reinforced Headgun
  • Schematic: Deployable Bullet Dispenser: Learn to craft the following item:
    Deployable Bullet Dispenser
  • Schematic: Gunpowder Charge: Learn to craft the following item:
    Gunpowder Charge
  • Schematic: Reaves Battery: Learn to craft the following item:
    Reaves Battery
  • Schematics: Reaves Module: Snack Distribution Mode: Learn to craft the following items:
    Reaves Module: Repair Mode
  • Schematic: Sonic Environment Enhancer: Learn to craft the following item:
    Sonic Environment Enhancer
  • Schematic: Inter-Dalaran Wormhole Generator: Learn to craft the following item:
    Inter-Dalaran Wormhole Generator
  • Schematic: Pump-Action Bandage Gun: Learn to craft the following item:
    Pump-Action Bandage Gun
  • Schematic: Reaves Module: Fireworks Display Mode: Learn to craft the following item:
    Reaves Module: Fireworks Display Mode
  • Schematic: Gunshoes: Learn to craft the following item:
    Gunshoes
  • Schematic: Gunpack: Learn to craft the following item:
    Gunpack
  • Schematic: Failure Detection Pylon: Learn to craft the following item:
    Failure Detection Pylon
  • Schematics: Better Headguns: Learn to craft the following items:
    Blink-Trigger Headgun
    Tactical Headgun
    Bolt-Action Headgun
    Reinforced Headgun
  • Schematic: Trigger: Learn to craft the following item:
    Trigger
  • Schematic: Reaves Module: Failure Detection Mode: Learn to craft the following item:
    Reaves Module: Failure Detection Mode
  • Schematic: Reaves Module: Piloted Combat Mode: Learn to craft the following item:
    Reaves Module: Piloted Combat Mode
  • Schematic: Blingtron’s Circuit Design Tutorial: Learn to craft the following item:
    Blingtron’s Circuit Design Tutorial
  • Schematic: Reaves Module: Learn to craft the following item:
    Reaves Module: Bling Mode
  • Schematics: Reaves Module: Learn to craft the following items:
    Reaves Module: Snack Distribution Mode

Herbalism

 

Similar to herbalism in the Burning Crusade, some plants now have a cosmetic effect or additional utility when you gather them. In this case, you will summon foxes or find rare materials!

New

  • Herbalism Skills: Allows the herbalist to efficiently gather herbs.
  • Aethril (Rank 1): Gather aethril more effectively.
  • Aethril (Rank 2): Find rare materials when gathering aethril.
  • Aethril (Rank 3): Gathering herbs in the Broken Isles may cause additional herbs to appear.
  • Dreamleaf (Rank 1): Gather dreamleaf more effectively.
  • Dreamleaf (Rank 2): Find rare materials when gathering dreamleaf.
  • Dreamleaf (Rank 3): Standing near a dreamleaf will grant you a powerful buff.
  • Foxflower (Rank 1): Gather foxflower more effectively.
  • Foxflower (Rank 2): Find rare materials when gathering foxflower.
  • Foxflower (Rank 3): Gathering foxflower will summon friendly foxes to fight alongside you.
  • Fjarnskaggl (Rank 1): Gather fjarnskaggl more effectively.
  • Fjarnskaggl (Rank 2): Find rare materials when gathering fjarnskaggl.
  • Fjarnskaggl (Rank 3): Mount quickly after gathering any herb in the Broken Isles.
  • Starlight Rose (Rank 1): Attempting to gather a starlight rose will fail less often.
  • Starlight Rose (Rank 2): Find rare materials when gathering starlight roses.
  • Starlight Rose (Rank 3): Attempting to gather a starlight rose will always succeed.
  • Felwort (Rank 1): Gather felwort more effectively.
  • Felwort (Rank 2): Find rare materials when gathering felwort.
  • Felwort (Rank 3): Gather seeds from all Broken Isles herbs.
  • Herb Gathering: How to find and gather the exotic herbs of the Broken Isles. Gives a potential herbalism skill of 800.

Inscription

 

Since Major Glyphs are now removed from the game, scribes have been given a brand new way to support your character – Vantus Runes will be produced by scribes and help you defeat the bosses of Legion.

New

  • Recipe List: Scrolls: Learn to craft the following scrolls:
    Scroll of Forgotten Knowledge
    Scroll of the Hearth
  • Inscription: Allows a scribe to create magical writings, up to a maximum potential skill of 800.
  • Vantus Rune: Raid Boss 01: Increase damage by 10% while fighting Xavius.
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: Raid Boss 02: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: Raid Boss 03: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: Raid Boss 04: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: Raid Boss 05: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: Raid Boss 06: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: Raid Boss 07: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: Raid Boss 08: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: Raid Boss 09: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: Raid Boss 10: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: Raid Boss 11: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: Raid Boss 12: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: Raid Boss 13: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: Raid Boss 14: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: Raid Boss 15: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: Raid Boss 16: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: Raid Boss 17: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: Dungeon Boss 01: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: Dungeon Boss 02: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: Dungeon Boss 03: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: Dungeon Boss 04: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: Dungeon Boss 05: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: Dungeon Boss 06: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: Dungeon Boss 07: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: Dungeon Boss 08: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: Dungeon Boss 09: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: Dungeon Boss 10: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: World Boss 01: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: World Boss 02: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Vantus Rune: World Boss 03: Increase damage by 10% while fighting [BOSS NAME].
    You can only use one Vantus Rune per week, and the effect lasts for the entire week.
  • Recipe List: Demon Hunter Glyphs: Learn to craft the following glyphs:
    Glyph of ?
  • Recipe List: Demon Hunter Glyphs: Learn to craft the following glyphs:
    Glyph of ?
    Glyph of ?
  • Recipe: Class Glyph: Teaches you how to make a glyph specific to your class.

Jewelcrafting

 

Prospecting has returned to Jewelcrafting, along with new gem types: Skystone, Deep Amber, Azsunite, Queen’s Opal, Maelstrom Sapphire, Shadowruby, etc. It also seems that Jewelcrafting has taken over the lockpicking duties from Blacksmiths.

New

  • Jewelcrafting: Allows a jewelcrafter to make fantastic jewelry, up to a maximum potential skill of 800.
  • Design: Versatile Skystone: Learn to craft the following items:
    Versatile Skystone
  • Design: Jeweled Lockpick: Learn to craft the following items:
    Jeweled Lockpick
  • Design: Deadly Deep Amber: Learn to craft the following items:
    Deadly Deep Amber
  • Design: Quick Azsunite: Learn to craft the following items:
    Quick Azsunite
  • Design: Masterful Queen’s Opal: Learn to craft the following items:
    Masterful Queen’s Opal
  • Design: Skystone Loop: Learn to craft the following items:
    Skystone Loop
  • Design: Deep Amber Loop: Learn to craft the following items:
    Deep Amber Loop
  • Design: Azsunite Loop: Learn to craft the following items:
    Azsunite Loop
  • Design: Versatile Maelstrom Sapphire: Learn to craft the following items:
    Versatile Maelstrom Sapphire
  • Design: Songcrystal: Learn to craft the following items:
    Songcrystal
  • Design: Saber’s Eye: Learn to craft the following items:
    Saber’s Eye
  • Design: Jewel Toy: Learn to craft the following items:
    Jewel Toy
  • Design: Deadly Eye of Prophecy: Learn to craft the following items:
    Deadly Eye of Prophecy
  • Design: Quick Dawnlight: Learn to craft the following items:
    Quick Dawnlight
  • Design: Masterful Shadowruby: Learn to craft the following items:
    Masterful Shadowruby
  • Grant Design: Blessed Dawnlight Medallion: Learn to craft the following items:
    Blessed Dawnlight Medallion
  • Improved Health Funnel: Health Funnel reduces damage taken by your summoned Demon by 20%.
  • Grant Design: Twisted Pandemonite Choker: Learn to craft the following items:
    Twisted Pandemonite Choker
  • Grant Design: Subtle Shadowruby Pendant: Learn to craft the following items:
    Subtle Shadowruby Pendant
  • Grant Design: Tranquil Necklace of Prophecy: Learn to craft the following items:
    Tranquil Necklace of Prophecy
  • Grant Design: Vindictive Pandemonite Choker: Learn to craft the following items:
    Vindictive Pandemonite Choker
  • Grant Design: Sylvan Maelstrom Amulet: Learn to craft the following items:
    Sylvan Maelstrom Amulet
  • Grant Design: Intrepid Necklace of Prophecy: Learn to craft the following items:
    Intrepid Necklace of Prophecy
  • Grant Design: Ancient Maelstrom Amulet: Learn to craft the following items:
    Ancient Maelstrom Amulet
  • Grant Design: Righteous Dawnlight Medallion: Learn to craft the following items:
    Righteous Dawnlight Medallion
  • Grant Design: Bloodthirsty Furystone Gorget: Learn to craft the following items:
    Bloodthirsty Furystone Gorget
  • Grant Design: Grim Furystone Gorget: Learn to craft the following items:
    Grim Furystone Gorget
  • Grant Design: Sorcerous Shadowruby Pendant: Learn to craft the following items:
    Sorcerous Shadowruby Pendant
  • Design: Dawnlight Band: Learn to craft the following items:
    Dawnlight Band
  • Design: Prophetic Band: Learn to craft the following items:
    Prophetic Band
  • Design: Maelstrom Band: Learn to craft the following items:
    Maelstrom Band

Leatherworking

 

Leatherworking, alongside making the usual armor pieces, will now support crafting for your pets in Legion! Pet beds, Pet leashes, and pet whips are now craftable!

New

  • Recipe List: Fel Leatherworking: Learn to craft the following items:
    Dreadleather Bindings (Rank 1)
    Gravenscale Armbands (Rank 1)
  • Recipe List: Leather Riding Harness: Learn to craft the following item:
    [NYI] Leather Riding Harness
  • Leatherworking: Allows a leatherworker to make master quality leather and mail armor, up to a maximum potential skill of 800.
  • Recipe List: Broken Isles Boots: Learn to craft the following items:
    Warhide Footpads (Rank 1)
  • Recipe List: Artisan Blood Totem Leatherworking: Learn to craft the following items:
    Warhide Shoulderguard (Rank 2)
    Warhide Mask (Rank 2)
    Warhide Footpads (Rank 2)
  • Recipe List: Artisan Azsunian Leatherworking: Learn to craft the following items:
    Battlebound Spaulders (Rank 2)
    Battlebound Warhelm (Rank 2)
    Battlebound Treads (Rank 2)
  • Recipe List: Advanced Blood Totem Leatherworking: Learn to craft the following items:
    Warhide Bindings (Rank 2)
    Warhide Belt (Rank 2)
    Warhide Gloves (Rank 2)
  • Recipe List: Advanced Azsunian Leatherworking: Learn to craft the following items:
    Battlebound Armbands (Rank 2)
    Battlebound Girdle (Rank 2)
    Battlebound Grips (Rank 2)
  • Recipe List: Ancient Blood Totem Leatherworking: Learn to craft the following items:
    Warhide Pants (Rank 2)
    Warhide Jerkin (Rank 2)
  • Recipe List: Warhide Jerkin: Learn to craft the following item:
    Warhide Jerkin (Rank 1)
  • Recipe List: Blood Totem Leatherworking: Learn to craft the following items:
    Warhide Bindings (Rank 1)
    Warhide Gloves (Rank 1)
  • Recipe List: Azsunian Leatherworking: Learn to craft the following items:
    Battlebound Armbands (Rank 1)
    Battlebound Grips (Rank 1)
  • Recipe List: Warhide Armor: Learn to craft the following items:
    Warhide Belt (Rank 1)
    Warhide Pants (Rank 1)
  • Recipe List: Warhide Shoulderguard: Learn to craft the following item:
    Warhide Shoulderguard (Rank 1)
  • Recipe List: Broken Isles Helm: Learn to craft the following items:
    Warhide Mask (Rank 1)
  • Recipe List: Battlebound Armor: Learn to craft the following items:
    Battlebound Girdle (Rank 1)
    Battlebound Leggings (Rank 1)
  • Recipe List: Battlebound Hauberk: Learn to craft the following item:
    Battlebound Hauberk (Rank 1)
  • Recipe List: Battlebound Spaulders: Learn to craft the following item:
    Battlebound Spaulders (Rank 1)
  • Recipe List: Ancient Azsunian Leatherworking: Learn to craft the following items:
    Battlebound Leggings (Rank 2)
    Battlebound Hauberk (Rank 2)
  • Recipe List: Pet Bed: Learn to craft the following items:
    [NYI] Leather Pet Bed
  • Recipe List: Pet Whip: Learn to craft the following items:
    [NYI] Leather Pet Whip
  • Recipe List: Pet Leash: Learn to craft the following items:
    [NYI] Leather Pet Leash

Mining

 

Like herbalism, mining now has some neat cosmetic effects associated with harvesting a node; in this case, mounting quickly, finding rare materials, or gaining buffs.

New

  • Leystone Deposit (Rank 1): Increase the amount of material found in Leystone Deposits.
  • Leystone Deposit (Rank 2): Increase the amount of material found in Leystone Deposits.
    Chance to mine the same Leystone Deposit multiple times.
  • Leystone Deposit (Rank 3): Increase the amount of material found in Leystone Deposits.
    Chance to mine the same Leystone Deposit multiple times.
    Chance to find Blood of Sargeras in Leystone Deposits.
  • Leystone Deposit (Rank 4): Increase the amount of material found in Leystone Deposits.
    Chance to mine the same Leystone Deposit multiple times.
    Chance to find Blood of Sargeras in Leystone Deposits.
    Mount quickly after mining any leystone node.
  • Leystone Seam (Rank 1): Increase the amount of material found in Leystone Deposits.
  • Leystone Seam (Rank 2): Increase the amount of material found in Leystone Seams.
    Chance to mine the same Leystone Seam multiple times.
  • Leystone Seam (Rank 3): Increase the amount of material found in Leystone Seams.
    Chance to mine the same Leystone Seam multiple times.
    Chance to find Blood of Sargeras in Leystone Seams.
  • Leystone Seam (Rank 4): Increase the amount of material found in Leystone Seams.
    Chance to mine the same Leystone Seam multiple times.
    Chance to find Blood of Sargeras in Leystone Seams.
    Gain [BUFF] after mining any leystone node.
  • Living Leystone (Rank 1): Increase the amount of material found in leystone creatures.
  • Living Leystone (Rank 2): Increase the amount of material found in leystone creatures.
    Chance to mine the same leystone creature multiple times.
  • Living Leystone (Rank 3): Increase the amount of material found in leystone creatures.
    Chance to mine the same leystone creature multiple times.
    Chance to find Blood of Sargeras in leystone creatures.
  • Living Leystone (Rank 4): Increase the amount of material found in leystone creatures.
    Chance to mine the same leystone creature multiple times.
    Chance to find Blood of Sargeras in leystone creatures.
    Mine all leystone nodes more quickly.
  • Felslate Deposit (Rank 1): Increase the amount of material found in Felslate Deposits.
  • Felslate Deposit (Rank 2): Increase the amount of material found in Felslate Deposits.
    Chance to mine the same Felslate Deposit multiple times.
  • Felslate Deposit (Rank 3): Increase the amount of material found in Felslate Deposits.
    Chance to mine the same Felslate Deposit multiple times.
    Chance to find Blood of Sargeras in Felslate Deposits.
  • Felslate Deposit (Rank 4): Increase the amount of material found in Felslate Deposits.
    Chance to mine the same Felslate Deposit multiple times.
    Chance to find Blood of Sargeras in Felslate Deposits.
    Mount quickly after mining any felslate node.
  • Felslate Seam (Rank 1): Increase the amount of material found in Felslate Deposits.
  • Felslate Seam (Rank 2): Increase the amount of material found in Felslate Seams.
    Chance to mine the same Felslate Seam multiple times.
  • Felslate Seam (Rank 3): Increase the amount of material found in Felslate Seams.
    Chance to mine the same Felslate Seam multiple times.
    Chance to find Blood of Sargeras in Felslate Seams.
  • Felslate Seam (Rank 4): Increase the amount of material found in Felslate Seams.
    Chance to mine the same Felslate Seam multiple times.
    Chance to find Blood of Sargeras in Felslate Seams.
    Gain [BUFF] after mining any felslate node.
  • Living Felslate (Rank 1): Increase the amount of material found in felslate creatures.
  • Living Felslate (Rank 2): Increase the amount of material found in felslate creatures.
    Chance to mine the same felslate creature multiple times.
  • Living Felslate (Rank 3): Increase the amount of material found in felslate creatures.
    Chance to mine the same felslate creature multiple times.
    Chance to find Blood of Sargeras in felslate creatures.
  • Living Felslate (Rank 4): Increase the amount of material found in felslate creatures.
    Chance to mine the same felslate creature multiple times.
    Chance to find Blood of Sargeras in felslate creatures.
    Mine all felslate nodes more quickly.
  • Living Brimstone (Rank 1): Increase the amount of material found in Living Brimstone.
  • Living Brimstone (Rank 2): Increase the amount of material found in Living Brimstone.
    Chance to mine the same Living Brimstone multiple times.
  • Living Brimstone (Rank 3): Increase the amount of material found in Living Brimstone.
    Chance to mine the same Living Brimstone multiple times.
    Chance to find Blood of Sargeras in Living Brimstone creatures.
  • Mining: You are able to mine ores in the Broken Isles. Gives a potential mining skill of 800.

Skinning

 

Like the other gathering skills, Skinning has had some improvements in Legion. You can now find rare materials while skinning and also learn to collect meat through “Legion Butchery.”

New

  • Stonehide Leather (Rank 1): Gather Stonehide Leather more effectively.
  • Stonehide Leather (Rank 2): Find rare materials when gathering Stonehide Leather.
  • Stonehide Leather (Rank 3): Gather Stonehide Leather more effectively.
  • Stormscale (Rank 1): Gather Stormscales more effectively.
  • Stormscale (Rank 2): Find rare materials when gathering Stormscales.
  • Stormscale (Rank 3): Gather Stormscales more effectively.
  • Fel Hide (Rank 1): Gather Fel Hides more effectively.
  • Fel Hide (Rank 2): Find rare materials when gathering Fel Hides.
  • Fel Hide (Rank 3): Gather Fel Hides more effectively.
  • Unbroken Tooth: Grants a chance to gather Unbroken Teeth while skinning creatures of the Broken Isles.
  • Unbroken Claw: Grants a chance to gather Unbroken Claws while skinning creatures of the Broken Isles.
  • Legion Butchery: Grants a chance to gather extra meat while skinning creatures of the Broken Isles.
  • Skinning Skills: Allows the skinner to efficiently gather skins.
  • Legion Gutting: Grants a chance to gather an oddly-shaped stomach while skinning creatures of the Broken Isles.
  • Skinning: Able to skin beasts of the Broken Isles for use in Leatherworking.
  • Skinning: Allows you to harvest lumber from various types of timber in Draenor.
  • Mother’s Skinning Knife: Skin a creature from up to 40 yards away. Not effective on creatures above level 113.

Tailoring

 

This gives us a good idea that the new cloth in Legion will be called Silkweave, and also has a hint that we’ll be crafting shirts again!

New

  • Tailoring: Allows a tailor to make incomparable shirts and armors up to a maximum potential skill of 800.
  • Introduction to Silkweaving: Learn to craft the following items:
    Silkweave Epaulets (Rank 1)
    Silkweave Cinch (Rank 1)
  • Beginner’s Silkweaving: Learn to craft the following items:
    Silkweave Bracers (Rank 1)
    Silkweave Robe (Rank 1)
  • Intermediate Silkweaving: Learn to craft the following items:
    Silkweave Bracers (Rank 2)
    Silkweave Cinch (Rank 2)
    Silkweave Epaulets (Rank 2)
    Silkweave Robe (Rank 2)
  • Silkweave Pantaloons: Learn to craft the following item:
    Silkweave Pantaloons (Rank 1)
  • Silkweave Slippers: Learn to craft the following item:
    Silkweave Slippers (Rank 1)
  • Silkweave Gloves: Learn to craft the following item:
    Silkweave Gloves (Rank 1)
  • Silkweave Hood: Learn to craft the following item:
    @spellname185922
  • Advanced Silkweaving: Learn to craft the following items:
    Silkweave Pantaloons (Rank 2)
    Silkweave Hood (Rank 2)
    Silkweave Gloves (Rank 2)
    Silkweave Slippers (Rank 2)
    Silkweave Bracers (Rank 3)
    Silkweave Cinch (Rank 3)
    Silkweave Epaulets (Rank 3)
    Silkweave Robe (Rank 3)
  • Introduction to Imbued Silkweave: Learn to craft the following items:
    Imbued Silkweave (Rank 1)
    Imbued Silkweave Bracers (Rank 1)
  • Imbued Silkweave Bracers: Learn to craft the following item:
    Imbued Silkweave Bracers (Rank 2)
  • Imbued Silkweave Cinch: Learn to craft the following item:
    Imbued Silkweave Cinch (Rank 2)
  • Imbued Silkweave Epaulets: Learn to craft the following item:
    Imbued Silkweave Epaulets (Rank 2)
  • Imbued Silkweave Pantaloons: Learn to craft the following item:
    Imbued Silkweave Pantaloons (Rank 2)
  • Imbued Silkweave Hood: Learn to craft the following item:
    Imbued Silkweave Hood (Rank 2)
  • Imbued Silkweave Gloves: Learn to craft the following item:
    Imbued Silkweave Gloves (Rank 2)
  • Imbued Silkweave Slippers: Learn to craft the following item:
    Imbued Silkweave Slippers (Rank 2)
  • Imbued Silkweave Robe: Learn to craft the following item:
    Imbued Silkweave Robe (Rank 2)
  • Advanced Imbued Silkweave: Learn to craft the following items:
    Imbued Silkweave (Rank 2)
    Imbued Silkweave Bracers (Rank 3)
    Imbued Silkweave Cinch (Rank 3)
    Imbued Silkweave Epaulets (Rank 3)
    Imbued Silkweave Pantaloons (Rank 3)
    Imbued Silkweave Hood (Rank 3)
    Imbued Silkweave Gloves (Rank 3)
    Imbued Silkweave Slippers (Rank 3)
    Imbued Silkweave Robe (Rank 3)
  • Silkweave Satchel: Learn to craft the following item:
    Silkweave Satchel
  • Silkweave Set: Combine all 8 pieces of silkweave armor into a set.
  • Introduction to Imbued Silkweave: Learn to craft the following items:
    Imbued Silkweave (Rank 1)
    Imbued Silkweave Bracers (Rank 1)
  • Imbued Silkweave Gloves: Learn to craft the following item:
    Imbued Silkweave Gloves (Rank 1)
  • Imbued Silkweave Pantaloons: Learn to craft the following item:
    Imbued Silkweave Pantaloons (Rank 1)
  • Imbued Silkweave Robe: Learn to craft the following item:
    Imbued Silkweave Robe (Rank 1)

Secondary Skills

Archaeology

New

  • Archaeology: Allows an archaeologist to find artifact fragments and complete artifacts up to a maximum potential skill of 800.

Cooking

New

  • Cooking: Enables a cook to learn the exotic recipes of the Broken Isles. Your skill can increase up to 800.

First Aid

New

  • First Aid: Allows a physician to make and use bandages up to a potential skill of 800. Cloth used to make bandages is found on humanoids.
  • Pump-Action Bandage Gun: Heals an ally up to 0 to 40 yards away by 48000.
  • Prototype Pump-Action Bandage Gun – Heal Effect: Heals an ally up to 0 to 40 yards away.
  • Prototype Pump-Action Bandage Gun – Version 1: Fires a bandage proejctile at an ally. May cause concussion.
  • Prototype Pump-Action Bandage Gun – Version 2: Fires a bandage proejctile at an ally. May cause concussion.
  • Prototype Pump-Action Bandage Gun – Version 3: Fires a bandage proejctile at an ally. May cause concussion.

Fishing

 

It looks like fishing is going to be a little more exciting in Legion, with lots of new baits that seem to attract…strange murlocs, among other things!

Changes

  • Ravenous Fly: Throw the fishbone away.
  • Ravenous Flyfishing: Apply the bait to your fishing pole to attract rare fish.
  • Ravenous Fly: Pick up the fly.
  • Fishing Skill: Increase Fishing skill by 5, up to a max of 800.
  • Skrog Toenail: Carrying the toenail may attract murlocs.
  • Aromatic Murloc Slime: Rub the slime on your body to attract rare fish.
  • Pearlescent Conch: Hook the conch onto your fishing pole to attract rare fish.
  • Rusty Queenfish Brooch: Put on the brooch, allowing you to see ghostly queenfish schools in Azsuna.
  • Rotten Fishbone: Throw the fishbone away.
  • The Cat’s Meow: Grants a chance to attract rare fish.
  • Nightmare Nightcrawler: Apply the bait to your fishing pole to attract rare fish.
  • Drowned Thistleleaf: Give the thistleleaf sprite a proper resting place.
  • Funky Sea Snail: Carrying the snail may attract drogbar.
  • Salmon Lure: Apply the lure to your fishing pole to attract rare fish.
  • Swollen Murloc Egg: Crack the egg open!
  • Frost Worm: Apply the bait to your fishing pole to attract rare fish.
  • Moosehorn Hook: Apply the hook to your fishing pole to attract rare bait.
  • Silverscale Minnow: Apply the bait to your fishing pole to attract rare fish.
  • Ancient Vrykul Ring: Put on the ring, allowing you to see oodelfjisk schools in Stormheim.
  • Soggy Drakescale: Apply the lure to your fishing pole to attract rare fish.
  • Enchanted Lure: Apply the lure to your fishing pole to attract rare fish.
  • Slap Sleeping Murloc: Slap him to wake him up, then let him go.
  • Demonic Detritus: Apply the bait to your fishing pole to attract rare fish.
  • Axefish Lure: Apply the lure to your fishing pole to attract rare fish.
  • Stunned, Angry Shark: Release the shark. Watch out… it’s still alive!
  • Decayed Whale Blubber: Place the blubber on the ground to attract flies.

via Wowhead

1,000,000 YouTube Views Giveaway!

$80 Blizzard Giveaway! Winners will be picked from those that Retweet (https://twitter.com/Elvinelol/status/667052205359415296) & Follow and comment / follow Zerg ID page (http://bit.ly/1Fhog2W) on Nov 25, 2015. Good luck!

BlizzCon Blues Giveaway


Giving away 1 of these WoW‬ store mounts on ZergID. Good luck!

BlizzCon Legion Interview – Matt Goss, Lead Game Designer on World of Warcraft

 

Matt Goss: Hi I’m Matt Goss, I’m lead game designer on, one of the lead game designers on World of Warcraft

Elvine: Lots of stuff going on at BlizzCon so far, so we’ll just dive right into it. You didn’t really touch on it, since we’re doing upgrades to Obliterum that means crafted items will still be random stats, now are we going to have the ability to reroll them through an item crafted by professions?

 

M: That’s something we’re looking at, I think with Obliterum it’s much less of a problem then it was in Warlords where you’d make an item and have nothing else to do with it other then maybe sell it and buy the one with the stat combination that you want. We’re going to try to see if we can do without it, because it’s cleaner without rerolls because there are a lot of items that we have, and use Obliterum as that backup mechanism.

E: So just keep on making it, break it down or sell it?

 

M: Sure, also without multistrike, we have less secondary stats that you’re rolling in between, which mean you should be able to get the ones that you get, we’re also going to take a look at the list I think we have a lot of ratios of stats that is just too much so the odds of getting the stat combination that you want will be lower…

E: Yeah, cause I know that from a user, player base you collect all the materials you get the items and make it and ‘oh it’s not the one I need’, then you get the materials for the reroll and ‘still not again’.

 

M: Yeah so we’re baking that kinda into the system with Obliterum, so you may start getting them off a little bit lower then you used to and actually have more chances to upgrade as you go.

E: Let’s touch a little bit on sockets, are those going to be randomized again transferring over from warlords, on gear?

 

M: Yeah I think we’re going to keep it that but we’re also going to have it on jewel crafted pieces it will be fixed to those pieces

E: The neckpieces?

 

M: Yeah so that will also give a better market to gems.

E: Jonathan (LeCraft) touched that it was in discussion, prospecting. Are we going to get prospecting back for jewelcrafters?

 

M: Yeah. We will have prospecting back. I can’t promise anything right now, but we are also looking at ways to make it a little bit of a better experience. I know that if you have a 200 stack of ore that you’re prospecting that it can take a little while

E: So you’re helping the quality of life of the shuffle?

 

M: Yes, exactly. We had a version of it in Warlords right?

E: For milling

 

M: So that’s one potential solution we’re also looking at other things too.

E: I didn’t know it grabbed from the bank as well so I queued it all up and went away, two hours later all my herbs were milled. oops. *laughs*

 

M: Yeah usually when you’re crafting..yeah..good point. I hope you enjoyed all that pigment *laughs*

E: Yes I did. We found out that nodes are going to be shared, like personal loot essentially? or described differently?

 

M: It’s personal loot but we want to make sure it’s still going to cycle through so it won’t stay up forever. So it will have like, I think the way it’s going to work is kinda like how treasures work in the world, where you’ll loot it and it will stick around for maybe 20 seconds so others can loot it in that time period.

E: So once it’s looted the first time it will initiate a countdown?

 

M: Yeah, we’re not sure how long the time is, it could be a minute it could be 10 seconds, we’ll have to figure out what feels right for that.

E: How do you think that will affect the economy if, lets say, a multiboxer gatherer comes around with 40 accounts, gets the nodes and immediately has three stacks of materials? or botters.

 

M: I think we’ll have to have some amount of limiting autos, I’m not sure quite sure what that is right now so that in the common cases you’ll never get that, but in the case of botter or multiboxer who are doing an extreme number of characters we’ll make sure that it doesn’t damage the economy.

E: What you said in the panel, saying that inscription we’re still going to have the cards for trinkets, for Warlords due to the upgrade system and itemization of the trinkets, the market for those plummeted within a couple of days. And then also being able to make the trinket without having the faire around. Is that something you’re going to continue moving forward with, not having the darkmoon faire around to make those trinkets again?

 

M: Yeah I think so, it makes it a market for inscription all the time rather than only that certain time. You see price fluctuations at the time of the darkmoon faire was in session so people could buy things. So I think we’ll leave that outside of darkmoon faire for now.

To your other question, I think overall we had, the actual trinket problem was more caused by our trinket balancing problems from raids. We ended up having to do a lot of work there that we weren’t intending to do and that kind of trickled down through all the other trinkets.

E: Economy wise, does Blizzard keep track of how many materials are in the world? One thing we talked about as well, was watching the economy with Warlords, herbs plummeted with garrisons and it just never recovered even with the bandaid fix of adding the trader in, being able to exchange for primals, it bounced back for a few days but then plummeted again and was just never there.

 

M: It’s tricky cause I think Warlords in the end…we do keep track of where prices are and where things are. We like to know the balance of how things are coming out, but with the garrison in particular we did have a lot of that ore community coming. The actual price of ore wasn’t too far off from where we wanted it to be, it plummeted at times but would bounce back and stayed relatively decent. We don’t have a target price in our mind but if it gets down to 2-3 copper then we’ve clearly made a huge mistake. Without garrisons we should be in a much better state of not having to worry about where those are at.

E: Speaking of garrisons those treasure missions, what are we going to be doing with those? Are they going to be nerfed? Speaking from a player base (at least my listeners and viewers) if they stay the way there are we will keep going back to get that gold from those treasure missions.

 

M: Our goal is for you to be immersed in legion. We want you to be at the class hall, we want you to be at Dalaran or the capital city, so if players are compelled to always log out at their garrison that counters what that is. So we’ll probably, we’ll have to figure out what we want to do there, we have a lot of ideas of what we can do to make it, but the safe answer is we’ll probably have to reduce it quite a bit, if not remove the gold part of it specifically. But it’s definitely a, we’re still looking at it answer.

E: Touching on transmog, you said we’re going to go back and get all the old quest rewards, even the ones we didn’t choose, what about items that are no longer in the game?

 

M: So that’s one we’re going to have a hard time with, there are, if we still have, this is more a data limitation on our side a technical limitation, if we still have the data around for you having completed that quest and the item is still attached to that quest it will unlock it. For things that don’t exist in game and are completely disconnect and are just showing up because people have them in their bags, a lot of those looks are, if they’re super rare we can hide them from the collection just to make sure that players aren’t killing themselves trying to find things that are super rare to get, but I think a lot of those we’ll probably try to bring back in some way, the goal would be not to damage the rarity of the ones that exist. The chromatic swords is one of the examples of an item that’s really rare and it doesn’t show up in the game very much anymore and when it does it commands a very heavy price, that’s cool.

E: Yes it is

 

M: But at the same time is it okay for, we want to keep that rare and we want to keep that special but maybe there is a way we can keep that special around, but have it still show up in the game.

E: Another example would be Chan’s Imperial Robes

 

 

M: Chan’s Imperial Robes absolutely, those are heavily sought after. And most of the time the only reason you see them is people logging onto their accounts again and finding them again and putting them on auction.

* both fanboying about Chromatic Sword*

E: Does the Chromatic Sword still drop? Same for Chan’s Imperial Robes?

 

M: I’m not sure, I just know the price is so huge that it’s one of those things. If it’s not dropping anymore, it’s such a huge extremely low rate that we may want to do something about that.

E: I’ve had players transfer servers just to buy them that’s how much they want it.

 

M: I have one, so…

E: You would

 

M: I bought it off the AH, so..

E: Are you an Auction House player as well?

 

M: I like it, it’s fun.

E: One thing, to the completionist side, you said you could hide things. Are you going to do that same for recipes that are no longer in game as well?

 

M: Yeah, we’ll probably go through this as well. I mean in a lot of these cases the content still exists and it still works so if we can find a way that we’re happy with bringing it back, then we’re going to really try to bring it back. In a way that feels faithful towards the original and also still makes it feel special. In cases where we can’t do that we’ll hide them, but you can still unlock them so you won’t have them in your bags.

E: For those that do have the recipes that are no longer in game, that require materials that are no longer in game as well, how would we go about, will those be hidden as well from the transmog book?

 

M: They would be hidden as well, until/if we can come up with a way to bring back the materials as well.

E: That would be a huge plus, because some of them are really nice.

 

M: There is some great stuff

E: like the orbs from original naxx to make the ice robes. (I meant the Frozen Runes from Original Naxx to make the Glacial Vest)

 

M: Right. And those things that’s where we really lean on the community too, there is so much, the game is so huge, so what things you guys are looking for and what we can do to help with that too, that’s great for us. We try to help when we can. I think we did a pass when we went through timewalking dungeons to make sure we were dropping relevant materials so players would see some rare mounts and recipes showing up again. We didn’t add any that weren’t existing yet, but that’s a good place potentially to do that.

E: For alchemy mastery, they didn’t come back for Warlords are they going to be coming back possibly for Legion?

 

M: Possibly. I don’t we like them a lot but they are tricky. The cool part about it is that you can really specialize, and that’s something that for the most part it’s hard to get two different alchemists to feel different. The downside, if you are a transmute master you drive the transmute market, the whole price of it drives to that. And if you aren’t that you can’t be competitive in that and that’s true of all three specs. so I think it’s on the table still as something we can do, we’re really looking at recipe ranks as really the solve for that. I think we will also explore, this is something we’re still trying to figure out, I think we should explore making legendary items from crafting as well. If we do that it helps with making you feel distinct, if you have a recipe that can make legendaries it sets you apart from someone else. It’s something we really want to do it’s something that’s pretty exciting.

E: Yeah I remember back in vanilla, making threads trying to find someone with recipes, people were known on the server for making those, and in the current state people don’t want to look for someone. But that’s part of the mmo, the social aspect of going to a guy you know to make it instead of just going to the AH all of the time

 

M: I think that’s the key, it’s either finding the person who can do it which feels really cool, or doing it yourself. Buying off the AH is to me, the last resort. It’s where the market and gold is once you’ve progressed past making things for yourself, making things for your friends, it is the place that you go. But the fantasy of being a blacksmith who could make legendary items or the fantasy of finding the guy on your server, making sure he’s logged in. That’s super cool makes the mmo more.

E: The social aspect of it. It seems like players are disconnecting from that in warlords.

This is a pet peeve of mine, transmute cooldowns of old content being tied to current content. I can’t transmute and eternal air to shadow without using my current transmute cooldown. It’s frustrating if I’m trying to make an old item with old materials and if I want to transmute, for example trying to buy the Cata recipes that require the steel as currency, I can only make one per day.

 

M: I think it’s something we should look at again. I’m not sure if it’s a technical restraint but we can look at it again.

E: You said that we will have prospecting back so gems will be coming from there, from rare to epic will be be seeing requirements of previous gems again? The cooldown materials jonathan told me at dragoncon there would be little to no cooldown material restrictions in Legion?

 

M: That’s the intent. Paul said it best today, craft at your own pace is really one of the big goals we have, and the daily cooldowns were something that, for the most part, we were pacing out your crafting. We’ll still probably have some of them, like the transmute cooldown is probably something we’ll continue to limit daily, just because of the material transfer, the AH market drives that more than anything else and keeping a cooldown on it helps that. But for the most part we’re going to try and remove as many as we can, it really lets you, if you want to put the effort in then you can do it.

E: IF you want to be the guy who spends 20 hours grinding materials to make that thing, let him?

 

M: Yep, putting the power back into the gatherers too I think is really important. Having that, if you want to mine there is a lot more to mine, your ore will be more valuable with no free ore from the garrison anymore. So, it’s a good thing.

E: Okay, I think that’s pretty much it.

M: Cool

E: Tackled a lot, I appreciate it.

M: Of course, yeah.

Legion Cinematic Trailer

Advertisment ad adsense adlogger